- This article is about Dark Pit's appearance in Super Smash Bros. for Nintendo 3DS and Wii U. For other uses, see Dark Pit. Also, for information about the character of whom Dark Pit is a clone, see Pit (SSBWU/3DS).
|Final Smash||Dark Pit Staff|
|Number of Jumps||4|
|Can Wall Jump||No|
|Can Wall Cling||No|
|Has a Tether||No|
|Voiced by (English)||Antony Del Rio (uncredited)|
|Voiced by (Japanese)||Minami Takayama|
Dark Pit (Japanese: ダークピット Dākupitto) (ブラックピット, Burakku Pitto, Black Pit) jokingly reffered to as Pittoo, is a playable character in Super Smash Bros. for Nintendo 3DS and Wii U. He was revealed during a live stream from people who received the game before its Japanese release, though his debut in the game was hinted at in the ending of Palutena's reveal trailer.
Dark Pit is currently ranked 32nd on the tier list, tying with Pit. Dark Pit has nearly the same strengths and weaknesses as Pit, meaning that Dark Pit possesses balanced attributes and a solid combo and approach game, but lacks solid KO options.
How to Unlock
- Play 50 matches.
- Complete Classic Mode 3 times.
After completing either option, you must fight and defeat Dark Pit on Reset Bomb Forest.
- Play 40 matches.
- Beat All-Star Mode in Normal or higher.
Afterwards, you must fight and defeat Dark Pit on Palutena's Temple.
- Is an all-rounded character, which means he can do well against all types of characters.
- All normal attacks, except for Up Tilt, have disjointed hitboxes due him using swords.
- Has excellent recovery, having multiple jumps and Power of Flight.
- Forward Throw can be used as a KO on ledges at high percentages and other throws can be used for startup combos.
- Great edgeguarding game thanks to his various multi-hit attacks with high number of active frames.
- Silver Bow is extremely versatile and can be easily controlled by the player, allowing for excellent edge-guarding and zoning. It can be aimed behind Dark Pit or upwards, however cannot be guided as much as Pit's arrows.
- Has two reflectors: Guardian Orbitars and Electroshock Arm.
- Guardian Orbitars can also be used as a short-term barrier as it moves opponents back if they touch them.
- Electroshock Arm also provides super armor frames while being used, in addition to being a reliable KO move at high percentages.
- Has many options for edge-guarding. His excellent recovery also allows him to go off the platform to attack opponents attempting to recover and get back on the platform safely.
- Down Aerial has decent range, in addition to being able to Meteor Smash if timed right.
- Poor KO options outside of edge-guarding.
- Down Air Attack's sweetspot for Meteor Smash is very hard to land, having a small window of opportunity.
- Silver Bow has high startup lag, which can result in punishment if the enemy can quickly react to it.
- Guardian Orbitars and Electroshock Arm have high starting and ending lag, which can result into harsh punishment if used improperly.
- Electroshock Arm has severe ending lag if used in the air, leaving Dark Pit very vulnerable, and making it a risky option if used for recovery.
- Guardian Orbitars cannot be held indefinitely, unlike Fox's Reflector; Dark Pit will withdraw them after a few seconds.
- In addition, they can also be broken after receiving enough damage, preventing him from using for a while.
- Power of Flight doesn't provide any damaging hitboxes, meaning Dark Pit is be vulnerable during its execution.
Dark Pit is an All-Rounder, being good both on defense and offense, and capable of adapting to many situations.
Unlike most clone characters that have notable differences compared to their originals (Dr. Mario being slower and stronger than Mario, and Lucina lacking a tipper on her attacks unlike Marth), Dark Pit is virtually the same as Pit, with very few, and often overlooked differences. His most noticeable differences are in the Special Attacks. Because of that, a Pit player will have no problems playing Dark Pit the same way.
Dark Pit is a middleweight, but possesses solid ground mobility with above average walking and dashing speed, but below average aerial mobility due to a slow air speed and acceleration as well as low jumps. These attributes do not grant Dark Pit outstanding movement, but they enable him to quickly adapt to any situation.
Dark Pit's attacks are relatively balanced, being disjointed and possessing quick startup, good damage output and knockback, and relatively low end lag, granting him many options for edgeguarding, pressuring, or damage racking when the situation demands it. His combo game is strong due to his tilts being able to chain into other attacks and his smash attacks possessing good power.
Dark Pit's aerial attacks continue to reflect his balanced playstyle, being good options for spacing, damage racking, and edgeguarding. His neutral and up aerials are solid damage rackers, and his back aerial, when sweetspotted, is a powerful spacing and KO option, and his down aerial, due to being a Meteor Smash, a good approach and edgeguard option.
Dark Pit's grab are relatively decent, possessing good range and minimal startup, and his throws, while not extremely powerful, launch foes at good positions for potential follow-ups.
The main difference between Dark Pit and Pit are their Special Moves, with Dark Pit's being more offensive-based. Silver Bow is a much stronger and faster projectile, making it a potent projectile when combining its strength with its accuracy. Electroshock Arm is a more reliable KO option due to launching opponents at a horizontal angle and possessing more power. Power of Flight and Guardian Orbitars grant Dark Pit the same strengths as Pit for recovery and defense respectively.
However, like his original counterpart Dark Pit's well-roundness can be a problem, as others can easily outperform him in areas such as speed, combo options, mobility, and power. In addition, Dark Pit's KO potential, though slightly stronger with Electroshock Arm, is relatively weak and inconsistent, and must rely on his quick attacks to deal sufficient damage. Finally, Silver Bow has less range and its direction is more difficult to influence, and Electroshock Arm, Power of Flight, and Guardian Orbitars possessing the same weaknesses as Pit's Upperdash Arm, Power of Flight, and Guardian Orbitars.
Overall, players must play Dark Pit similarly to Pit, and must be capable of responding to the situation quickly and rely on approaching effectively to rack up damage and KO opponents. However, because of the increased damage outputs of Sliver Bow and Electroshock Arm, players can be more aggressive with Dark Pit, though they must be precise when using them.
Differences from Pit
- Forward Tilt has much lower base knockback, however it launches opponents slightly downwards if they're near the edge.
- Standard Special: is Silver Bow rather than Palutena's Arrow. It deals slightly higher damage and knockback than Palutena's Arrow, but the projectile is slower, does not travel as far as Pit's, and is harder to control.
- Side Special: is Electroshock Arm rather than Upperdash Arm. It deals very slightly more damage than Pit's, and launches opponents diagonally upwards rather than straight up. This move is also safer on shield than Upperdash Arm, thanks to the revised shield mechanics introduced in patch 1.1.1, as it deals electric damage.
- Final Smash: Dark Pit Staff, rather than Three Sacred Treasures. It is Dark Pit's only notable move from being completely different from Pit's. It functions similar to Zelda/Sheik's Light Arrow, being capable of 1-hit KO.
- Neutral Attack - Slashes three times, spins the blades together back and forth, hitting repeatedly. Interestingly, Dark Pit cannot enter his rapid fire attack by simply holding the "Attack" button, he will only do a three hit combo. However, once he has entered the rapid fire attack, it is necessary only to continue holding 'Attack' to continue it. This means Dark Pit essentially has two different combos depending if the button is tapped or held initially. 11% damage rapid attack: 1% per hit.
- Dash Attack - Small slash forward with one of his blades below, below average knock back. 12% damage.
- Strong Side - Thrusts both blades forward causing 12% damage and good knockback.
- Strong Up - Plants bow into the ground and does a handstand with it, performing two kicks above him, the first comboing into the next. Causes 16% damage.
- Strong Down - Crouches and swipes a blade towards the ground causing 11% damage. Can spike when the foot and blade touch the opponent.
- Forward smash - A weak slash followed immediately by a very strong slash. 15-21%
- Up smash - Three quick slashes above his head. 13-16%
- Down smash - Slashes toward the ground in front of and behind him. Similar to Link's down smash. 12-16% first hit, 12-16% last hit
- Ledge Attack: Flips up and kicks in a sweeping motion. 7%
- Get-up Attack: Slashes to each side with his blades. 7%
- Neutral aerial - Spins both blades together in front of him, hitting multiple times. 9% when all hits connect
- Forward aerial - Spins his blades in front of him, causing multiple hits of damage. 5%
- Back aerial - Thrusts both blades behind him. 12%
- Up aerial - Spins his blades together above his head, hitting multiple times. 10% when all hits connect
- Down aerial - Slashes anyone underneath him. 10%
Grabs and Throws
- Pummel - Knees the opponent in their midsection. A very fast pummel. 2% each hit
- Forward throw - Holds his opponent in front of him before slashing them away. 10%
- Back throw - Twirls around with the enemy in tow, slamming them on the ground and launches the opponent backward. 8%
- Up throw - Does a handstand and kicks the opponent with both feet. 11%
- Down throw - Slams opponent on the ground. 6%
|Dark Pit's Special Moves|
|Standard Special||Silver Bow|
|Side Special||Electroshock Arm|
|Up Special||Power of Flight|
|Down Special||Guardian Orbitars|
|Final Smash||Dark Pit Staff|
|Dark Pit's Custom Special Moves|
|Custom 1||Custom 2|
|Standard Special||Piercing Bow||Guiding Bow|
|Side Special||Electrocut Arm||Quickshock Arm|
|Up Special||Striking Flight||Breezy Flight|
|Down Special||Impact Orbitars||Amplifying Orbitars|
- Up Taunt: Waves his left blade in front of him and says, "Who wants some?"
- Side Taunt: Spins his blades around and holds one of them forward in a threatening manner and says, "Watch out!".
- Down Taunt: Slashes with his right blade and says, "Game on!".
In Competitive Play
To Be Added
Pit's mysterious, black-clad doppelgänger, Dark Pit. (Some call him Pittoo, but he really doesn't like that.) When he first appears, he immediately goes after both Pit and the Underworld Army. In Smash Bros., he uses moves a lot like Pit's, though both his bow and his Final Smash are different.
- 3DS - Kid Icarus: Uprising (03/2012)
Dark Pit (Alt)
Dark Pit's Guardian Orbitars special puts up shields of light on either side of you to block attacks, deflect projectiles, and push back any enemies who are too close. You can even use the shields to protect against attacks from above and below. If they take too many hits, though, they'll vanish and become unusable for a while.
- Dark Pit is the second playable character to first appear as a palette swap; the first is Wario in Super Smash Bros. and Super Smash Bros. Melee and the third is Daisy in Melee, Brawl, and Super Smash Bros. Ultimate.
- However, unlike Wario and daisy, Dark Pit was non-existent in Brawl since it predates his debut game Kid Icarus: Uprising, which was released four years after Brawl.
- Dark Pit was hinted at in the Palutena reveal trailer, but was not fully confirmed for three months afterwards, just like Mr. Game & Watch in Pac-Man's reveal trailer.
- Dark Pit is the only newcomer to not get his own reveal trailer, though he does appear briefly in Palutena's.
- Dark Pit is the only character shown to use a Final Smash in his official artwork.
- Dark Pit is the first, and so far, only playable dark/shadow doppelganger who is a separate character, since Shadow Mario is Bowser Jr.'s Final Smash, Dark Link and Dark Kirby are palette swaps, and Dark Samus is both a palette swap and an Assist Trophy.
- Dark Pit is the first and only character that needs to be unlocked via All-Star Mode.
- Dark Pit was originally planned to be an alternate costume for Pit, much like he was in Brawl, rather than being a playable character on his own, but became playable due to some differences with Pit.
- Excluding taunts and victory poses, Dark Pit is the only clone character in Super Smash Bros. for Nintendo 3DS and Wii U to share all of his animations with his base counterpart.