| DK Island|
|Home stage to||Donkey Kong|
|Tracks available||Kongo Jungle|
|Tournament legal (SSBM)|
The main fighting area of the stage is a raft stuck on the edge of a waterfall. The raft's bottom is fairly flat but has gentle curves that change as combatants run and jump on it. On either side is a vertical post with two platforms attached to the middle and top of each one. The posts themselves are always perpendicular to the raft, so when the raft moves a little, the post can change its position and thus change both platform angles on the posts. There is also a rock on which a character can stand on. It protrudes from the waterfall's edge on the right side.
Below the raft is a spinning barrel moving back and forth. If a player's fighter gets caught in it, the player can push any button to launch out his or her fighter, who gets launched in the direction the barrel's arrow faces. The barrel also fires out fighters who are in it for too long. The arrow sometimes stops while pointing to the bottom. Characters can get caught in it for too long, causing them to be eventually fired downward and KOed. The barrel occasionally stops and spins in place.
This stage also features a Donkey Kong series enemy, Klap Trap. If a character touches one, he or she flies off to death at middle to high percentage (unless shielded or air dodged). Klap Traps occasionally get caught in the barrel cannon. They can still KO the player if he or she touches them. Finally, there are logs that occasionally roll down the waterfall and stop before collapsing momentarily. They give characters a narrow platform to escape to for a few seconds before plummeting to the bottom of the waterfall.
When the player fights Donkey Kong in The Great Maze, the stage resembles Kongo Jungle (except the colors and background are different).
This stage is from Donkey Kong Country. In the map of Donkey Kong Country can be seen Donkey Kong's house. The house is also part of the first level of Donkey Kong Country. The cabin seen in the background of this stage looks similar to Donkey Kong's house. Also from Donkey Kong Country are barrels that the player could get shot out of. Certain barrels can move up and down, left and right, or move diagonally. There were also barrels that remained stationary, but they rotated around. In Donkey Kong Country 2 there are arrow barrels that fire at whatever direction it is pointing. In this stage there is an arrow barrel, but the barrel also moves side to side and can rotate. A common enemy in Donkey Kong Country are Blue Klap Traps. There are also the less common Purple Klap Traps. Klap Traps generally crawl around on the ground while snapping their jaws. In this stage can be seen a Klap Trap going down the river. The Klap Trap is also a hazard by snapping it's jaw at players. 
A similar stage, "Congo Jungle", was available in Super Smash Bros. with a different name. It returned in Super Smash Bros. Melee as "Kongo Jungle N64" and returned in Super Smash Bros. for Wii U as "Kongo Jungle 64".
- The platforms in the level sway from side to side a tiny bit, the only effect it has on players is that it could be a little harder to land on them.
- Crates and logs float down the river. The logs get stuck in the water unlike the crates. The logs stick on either the left or right side of the stage. The crates also have no items in them if they are hit.
- Every once in a great while, a Klap Trap that has become stuck in the barrel will be shot onto the stage, causing 30% damage and often K.O.ing all of the fighters that happen to be fighting in the center of the stage.