| DK Island (Donkey Kong Country in Brawl)|
|Home stage to||Melee:|
Donkey Kong (Classic)
Young Link (All-Star)
|Availability||Starter (Melee and SSB3DS)|
|Unlock criteria||Play 10 Vs. Mode matches on Melee stages. (Brawl)|
|Crate Type||Normal (Brawl and SSB3DS)|
|Tracks available||In Melee:|
*Jungle Japes (Melee)
*Kong Jungle (Melee)
Bolded track must be unlocked.
*Gear Getaway (Alternate)
|Tournament legal (SSBM)|
|Tournament legal (SSBB)|
|Tournament legal (SSBWU/3DS)|
Jungle Japes (ジャングルガーデン Jangurugāden?) is a starter stage in Super Smash Bros. Melee and unlockable as a Melee Stage in Super Smash Bros. Brawl. It is also Donkey Kong's home stage, although Young Link and his teammates are faced here in Melee's All-Star Mode. It reappears as a stage in Super Smash Bros. for Nintendo 3DS.
The stage is divided into three parts. The right and left sections are about equal in length and are a little taller than the middle section. The middle section is the longest, with a smaller platform suspended above it. This stage may look simple, but is actually rather dangerous. Getting caught in the current under the stage is likely to result in a KO as it is hard to get back on the stage. Klaptraps swim by every 10 seconds (in Brawl), jumping out of the water to attack (30% damage), resulting in a one-hit KO.
In Brawl, however, it is easier to get back on stage when caught in the current because all characters can swim for a time, floating in the river rather than sinking. The swift current will still carry players to the left very quickly. This makes the right side of the stage considerably safer.
This stage is infamous for causing glitches in Melee with CPU characters. Many computer-controlled characters will regularly self-destruct, even when set to Level 9. However those glitches have been fixed in Brawl. Some odd behaviors include:
- If a Fox CP is KO'd once, one can move to the platform on the right before Fox returns to cause him to SD repeatedly. A glitch causes Fox to jump forwards, be pulled underneath the middle platform and use Fire Fox, falling to his doom. This pattern will endlessly repeat unless Fox is attacked or the human-controlled player moves.
- If a human player remains motionless in a one-on-one match with a Level 9 Ness, Ness will jump, double-jump, and try to perform a PK Thunder. However, the PK Thunder will hit the edge of your platform and he will become helpless and SD.
- When battling Giant Donkey Kong in Adventure Mode with any character, another glitch can result in a simple victory. The player should go to the edge of the platform on which he/she started. When Giant DK approaches, holding the B button will cause him to fall through the gap. Giant DK will also suicide if standing still at the edge of the same platform using Ness, Pikachu, Captain Falcon and Kirby.
One of the most common enemies in Donkey Kong Country is Klaptraps, particularly blue ones with yellow stripes on its back. The Klaptraps seen in this stage resemble the blue ones with the yellow stripes. One of the locations in Donkey Kong Country is Cranky's Cabin. Here Cranky Kong gives advice to the player while sitting in his rocking chair.
The middle building of this stage resembles Cranky's Cabin with minor differences. One of the difference is the cabin in Donkey Kong Country had sheets of ribbed metal for a roof and the roof in this stage is made out of wood. Cranky Kong makes a cameo appearance as a silhouette and can be seen inside his cabin. He can be seen at times on his rocking chair.
In Donkey Kong 64 Cranky Kong no longer advice, but he is now a scientist who gives the Kongs chemicals that give them certain powers to proceed through the game. Inside the cabin of this stage can be seen an Erlenmeyer flask and test tubes filled with chemicals. This is a reference to Cranky being a scientist in Donkey Kong 64.
Also common in Donkey Kong Country are barrels. They are used primarily as a weapon. A building made out of a giant barrel can be seen in the left of this stage. In the background near the sunset, a flock of Neckies can sometimes be seen flying across the horizon from left to right. In Donkey Kong Country, Neckies were another common enemy.
The song used in Jungle Japes comes from the jungle levels in Donkey Kong Country.
- In Brawl, this stage has one of the highest, if not the highest, ceilings available.
- The building on the left resembles a barrel from Donkey Kong Country, but appearances can be deceiving. If one zooms in and looks underneath it, there is a hole cut out from its bottom, revealing it to be an outhouse.
- The attack from the Klaptrap is a meteor smash.
- Even though the first world of Donkey Kong 64 is called Jungle Japes, Brawl listed the game origin of this stage as Donkey Kong Country.
- In Brawl, the Pokémon Trainer stands on top of Cranky Kong's house.
- Oddly, in SSB3DS, the original Jungle Japes theme from Melee is absent, making it the only returning stage to lack its original song.
- In Brawl, if a character falls into the water while holding a Hammer or Golden Hammer, they will not be carried away by the current.