Critical Hit

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Critical Hit
User Marth
Type Directional (Lucina/Marth)
Focused/Trapping (Roy)
Effect Charged opponent(s) on contact is subjected to a one-hit KO.

Critical Hit is Marth, Lucina and Roy's Final Smash in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS and Wii U, and it is one of the most powerful in the game. It deals 60% damage. However, the percent generally does not matter much, since the great knockback from this attack is enough to KO any character at 0% under most normal circumstances, including Bowser (or multiple Bowsers at once). The power of this move is countered somewhat by its larger time frame in which to perform a dodge (the time during which Marth raises his sword), though it is still relatively fast. If it hits, the Fire Emblem HP gauge from Marth's Super Famicom game is displayed with 60 hit points, and quickly drops to zero.


Critical Hit Trigger SSBB

Marth activating Critical Hit.

Until the attack animation completely ends, the entire sword carries the move's hitbox, meaning that the attack can also hit anyone directly behind Marth when Marth swings his sword. Rolling around Marth is not recommended. On the ground, the attack will follow the platform's contours, and the move will end without Marth swinging if he reaches the edge. Missing with this attack on the ground on a walk-off stage, or in the air without any intervening terrain, usually results in a self-destruct, as the dash Marth performs during the move is approximately the same distance as the width of the largest area available in the Stage Builder. However, this can be avoided by pressing an attack button, which will stop the dash and trigger the strike immediately, or using the attack on the far left of a large stage such as New Pork City or Temple.

Lucina Criticcal Hit

Lucina's Critical hit uses the HP gauge from Awakening

Since the move is nothing more than a single hit, launch resistance such as that gained from using Aether can be used to survive, provided there is good timing. Of course, this will not stop the target from taking the move's full damage. Characters can also dodge this attack by sidestepping or using an air dodge; Marth will try to attack the dodging character but will miss.

Critical Hit has earned the reputation of being one of the most predictable and avoidable Final Smashes, due to its slow startup time and introduction sequence, which gives all other players in range the chance to completely dodge the move, and due its risk of self-destruct.

This attack has such immense knockback that is possible to KO someone else by being knocked into them after being hit by the attack.

Roy's VersionEdit

Roy's Final Smash is different from Marth's and Lucina's. Instead he does a circular swing that deals multiple damage, brings it up behind him and finishes with a strong swing. The Fire Emblem HP gauge is also displayed with 60 hit points, and quickly drops to zero. This move is the only Critical Hit that may not result in a One-Hit KO but is less predictable than Marth's and Lucina's, and it has no self-destruct risk.

Marth's Special Moves
Melee Brawl SSBWU/3DS
Standard Special Shield Breaker
Side Special Dancing Blade
Up Special Dolphin Slash
Down Special Counter
Final Smash Critical Hit

Lucina's Special Moves
Standard Special Shield Breaker
Side Special Dancing Blade
Up Special Dolphin Slash
Down Special Counter
Final Smash Critical Hit

Roy's Special Moves
Standard Special Flare Blade
Side Special Double-Edge Dance
Up Special Blazer
Down Special Counter
Final Smash Critical Hit

Trophy DescriptionsEdit

Critical hit

Brawl Edit

Marth Edit

Marth's Final Smash. He thrusts his sword skyward, then rushes to meet his targeted enemy with furious speed. The blow he strikes is so powerful that his foe is instantly launched off the screen. As in Fire Emblem, a window appears that shows the character's hit points dropping rapidly to zero--but this is just for effect. Smash Bros. does not use a hit-point system.

3DS / Wii U Edit

Lucina Edit
In Lucina's Final Smash, she raises her sword high before dashing swiftly forward to deliver a deadly blow to whomever she makes contact with first. Even if their damage is low, this strike is powerful enough to take out foes in a single hit. Just make sure you don't dash off the stage when you use it in midair!
Critical Hit Roy Trophy
For Roy’s Final Smash, he traps enemies in a circular swing of the blade, brings it up behind him, and then, in a blast of fire, brings the blade down for a powerful finisher! The downward attack is powerful on its own but doesn’t have much range, so make sure you’re close enough to hit your enemies with the full combo and really seal their fate!


The critical hit is a staple feature of the Fire Emblem game series, which inflicts three times the standard damage if performed, accompanied by a unique attack animation. The animation for this Final Smash was likely inspired by the critical hit animations of the various Lords in the series' past. The gauge that appears represents the Hit Point system used in the series, and it has a graphical style similar to those of Fire Emblem: Radiant Dawn.

Roy's version of Critical Hit is a direct recreation of the Sword of Seals' long range attack animation from his original game.


  • While the health gauge shown has 60 HP units, the first few games that Marth appeared in had a maximum cap of 52 HP for player units (though enemies with beyond 60 HP existed). However, the player unit HP cap has been raised since then, usually residing around 60 (or 80 for more recent games).
    • Critical Hit's damage dealt (60%) may refer to this.
  • Marth's Final Smash is able to outrun the cars on Big Blue. However, due to the attack's ending lag, Marth will probably still SD using it.
  • Unlike the Trophy, Marth actually does an attack that is similar to a stab. His sword hits in a V shape. He starts by running with his sword by his left shoulder then he swings down until the tip of his sword is level with his head, then he pulls it back.
  • The move can be stopped prematurely by again pressing the Special Move button very fast.
  • Even though the trophy says Super Smash Bros. doesn't use a hit-points system, there is actually a HP-based mode. In fact, the series's recurring boss always has HP.
  • Despite generally being slower than Sonic, when Marth rushes forward, he is faster.
  • If timed correctly, Critical Hit can be partially blocked by Ike's Aether. Damage is still taken but Ike will not be sent flying.
  • If three players select Ice Climbers as their fighter and Marth hits every Ice Climber with Critical Hit, a maximum of 6 HP gauges will appear.
  • Olimar can block the Critical Hit by using the Pikmin Order at the right time, even though he will take damage.
  • At the Find Mii Stage, if you have the Smash Ball with you, you can activate a small glitch by using it against the Dark Emperor. It will cancel your Final Smash, but you will keep the multi-colored aura and will be able to use your standard Special Move.

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