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[[File:Classic mode.jpg|thumb|300px|right|''Classic Mode'' as seen in ''Brawl'']]
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[[File:Melee_Classic_Match_1_vs_1.png|thumb|300px|right|''Classic Mode'' as seen in ''Melee''.]]
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[[File:Classic mode.jpg|thumb|300px|right|''Classic Mode'' as seen in ''Brawl''.]]
{{nihongo|'''Classic Mode'''|シンプル|Shinpuru|'''Simple''' in Japan}} is a mode in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Nintendo 3DS and Wii U]]'' that serves as the successor to the [[1P Game]] in ''[[Super Smash Bros.]]''. The two modes are virtually identical in order; however, certain changes have been made.
 
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:''For full details in different games, see [[1P Game]], [[Classic Mode (Super Smash Bros. Melee)|Classic Mode (SSBM)]], [[Classic Mode (Super Smash Bros. Brawl)|Classic Mode (SSBB)]], [[Classic Mode (Super Smash Bros. for Nintendo 3DS)|Classic Mode (SSB3DS)]], [[Classic Mode (Super Smash Bros. for Wii U)|Classic Mode (SSBWU)]], and [[Classic Mode (Super Smash Bros. Ultimate)|Classic Mode (SSBU)]].''
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'''Classic Mode''' ({{ja|シンプル}}, ''Simple'') is a mode in every ''Super Smash Bros.'' game, including ''[[Super Smash Bros.]]'', ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS and Wii U]]'', and ''[[Super Smash Bros. Ultimate]]'' that serves as the successor to the [[1P Game]] of ''[[Super Smash Bros.]]'' The two modes are virtually identical in order; however, certain changes have been made. In the original, the player fought in a predetermined order: the player would always fight a specific character at a certain stage in a fixed order under static conditions. In ''Melee'', randomization elements were introduced - the battles and the order in which they are take place are, for the most part, completely random (other than the basic layout, which is elaborated upon in the below section). Additionally, the [[Board the Platforms]] bonus game was removed for ''Melee'', replaced by [[Snag the Trophies]]. In ''Brawl'', Snag the Trophies and {{SSBM|Race to the Finish}} were both removed, and a second [[Target Smash!]] round added. Additionally, the matches are no longer as randomized as they were in Melee, each stage has a theme and is based on at least one universe (for instance, Stage 1 is based on ''The Legend of Zelda''), where characters and sometimes stages are chosen by random, provided they match the theme.
   
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If the player loses all their [[stock]], they are brought to the [[Continue]] screen with the respective option. Some points and [[Gold (collectable)|coins]] - the number of which varies depending on the difficulty level - and half the points are lost if "Yes" is chosen, but a "GAME OVER" is shown if "No" is chosen or if the player does not have a choice to continue due to insufficient amount of much coins the player has. In ''Super Smash Bros. Melee'' however, the player can be rewarded an unlock challenge against [[Marth (SSBM)|Marth]] if it used 14 starter characters through a Game Over. If the player is defeated in Classic Mode in ''Super Smash Bros. for Nintendo 3DS'', a "GAME OVER" is shown before choosing to continue and the rewards from the stage before the current are lost. If the player is defeated in Classic Mode in ''Super Smash Bros. for Wii U'', some of the prizes are deducted.
In the original, the player fought in a predetermined order: the player would always fight a specific character at a certain stage in a fixed order under static conditions). In ''Melee'', randomization elements were introduced - the battles and the order in which they are take place are, for the most part, completely random (other than the basic layout, which is elaborated upon in the below section). Additionally in ''Melee'', the [[Board the Platforms]] bonus game has been removed, instead replaced by [[Snag the Trophies]].
 
   
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In ''Super Smash Bros. for Nintendo 3DS'', instead of a singular path, the paths branch out, giving the player a choice as to who to fight next. These paths are color coded: red is hardest and yields the most coins, green is medium, and blue is the easiest, yielding the least coins. In ''Super Smash Bros. for Wii U'', players do not have the choice of paths; rather, they advance based on skill levels. Target Smash was the last bonus game to be removed in both versions of ''Super Smash Bros. for Nintendo 3DS and Wii U''.
If the player loses all their stock, they are brought to a screen with a "Yes" or "No" answer to the [[Announcer]]'s question "Continue?" Some coins and points are lost if "Yes" is chosen, but a "GAME OVER" is shown if "No" is chosen or if players do not have a certain amount of coins to pay. At the end, 20,000 points will be lost for using at least one continue. In ''Brawl'', beating Classic mode rewards players with 10,000 on Easy, 20,000 points on Normal, 30,000 points on Hard, 40,000 points for Very Hard, and 50,000 points on Intense, and another 15,000 points a single stock wasn't lost.
 
   
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Classic mode returns for ''[[Super Smash Bros. Ultimate]]''. This time, each character has their own roster of opponents and stages. A unique name is given on the match screen, and the character’s path is often themed around them, such as Ryu fighting against [[Zero Suit Samus]] with Chun-Li's theme. There is also a [[Bonus Stage|bonus stage]], as well as additional bosses.
In any rare case if you run out of time (5:00) in any battle in Classic Mode (Not the Bonus Stages), one stock is lost, and you play that battle again from the beginning.
 
   
 
==Battle types==
 
==Battle types==
[[File:RSBE01-83.png|thumb|300px|The classic results screen.]]
 
 
Classic Mode introduces different types of battles as the player progresses. In ''Melee'', there is one type of each battle in a set stage while in ''Brawl'' there are multiple special battles fought randomly in each stage.
 
Classic Mode introduces different types of battles as the player progresses. In ''Melee'', there is one type of each battle in a set stage while in ''Brawl'' there are multiple special battles fought randomly in each stage.
   
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===Team battle===
 
===Team battle===
In a team battle, the player pairs up with a computer ally and battles two other computer opponents. The opponents and ally are chosen at random in ''Melee'', while characters of the same series usually team up in ''Brawl''. The battle is usually fought on one of the opposing characters home stage. The higher the difficulty, the less reliable the ally will be.
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In a team battle, the player pairs up with a computer ally and battles two other computer opponents just like battling against the [[Mario Bros. (team)|Mario Bros.]] in the original installment's [[1P Game]] mode. The higher the difficulty, the less reliable the ally will be.
   
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In ''Melee'', the player fights a team of two opponents on stage 2 along a randomly selected ally (except for {{SSBM|Zelda}}, {{SSBM|Sheik}} and {{SSBM|Roy}}). The opposing team is randomly selected from a predetermined list. The ally's launch resistance depends on the [[difficulty|difficulties]] - the higher the difficulty, the lower the allies' launch resistance and AI level.
In Brawl, the two Computer opponents are indicated Blue instead of Gray on their Genre symbols.
 
   
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In ''Brawl'', universes with at least two character slots (therefore {{SSBB|Samus}} and {{SSBB|Zero Suit Samus}} do not qualify as two transformation characters cannot exist on stage at the same time) can be fought in a team battle along a randomly selected ally from the stage's featured universes. Two team battles are always encountered in a single playthrough.
===Giant battle===
 
In a giant battle, the player pairs up with at most two allies and battles a giant character. The giant character will have the same attributes as a character with under the effects of a [[Super Mushroom]], however the enlarged size will last the whole battle. The giant character can usually sustain more damage and has more powerful attacks, but their jump's distance is reduced and they become a bigger target. The higher the difficulty is, the less reliable the computer allies will be.
 
   
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In the 3DS version of ''SSB4'', some paths may have two opponents during stages 1 and 2. Player will fight them alongside a randomly selected ally.
In ''Brawl'', this battle is chosen at random by series and the player will be given a certain number of allies depending on the stage number. In comparison to regular Super Mushrooms, the opposing character is larger still, magnifying the bonuses and pitfalls of being Giant. When this battle is chosen on stage 2, players will have two allies (always [[Donkey Kong (SSBB)|Donkey Kong]] & [[Diddy Kong (SSBB)|Diddy Kong]]). When it is chosen on stages 3, 4, and 5, there will be only one ally. Finally, when chosen on stages 6–10, no allies will help the players.
 
   
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In the Wii U version of ''SSB4'', a team battle may be fought (if the amount of opponents are right for one) alongside a player selected ally (among defeated characters). Some stages may feature multiple teams or more than two characters per team (if the stage allows more than 4 players where they will be in its [[8-Player Smash]] variation).
===Multi-man battle===
 
In a multi-man battle, the player fights ten copies of another character. The opponent team will attack in groups of three, but they have lower handicap than usual, making them easier to defeat and more difficult for them to KO the player.
 
   
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In ''Ultimate'', most Classic Mode routes lack a team battle. However, some characters such as {{SSBU|Donkey Kong}}, and {{SSBU|Chrom}} are based on team battles, and may even include teammates in boss battles. Some characters fight a team of two opponents without an ally. Computer teammates will not appear if there is a second player.
Sometimes, when a player's character goes against the same character in Multi-Man battle, these things happen.
 
   
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===Giant battle===
*In the N64 Version, the color for the opponent is brighter (depending what color the player's character chose before gameplay).
 
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In a giant battle, the player pairs up with at most two allies and battles a giant character. The giant character will have the same attributes as a character under the effects of a [[Super Mushroom]]; however, the enlarged size will last the whole battle. The giant character can usually sustain more damage and has more powerful attacks, but their jump distance is reduced and they become a bigger target. The higher the difficulty is, the less reliable the computer allies will be.
(Example - A player picks a Blue [[Yoshi (SSB)|Yoshi]], making all the CPU Yoshis that are Blue brighter)
 
   
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In ''Melee'', giant fights occur in stage 5, where a character will be randomly chosen from a predetermined list of eligible characters. The player is given two allies again during the giant battles just like in the original installment's [[1P Game]] mode when Battling against [[Giant Donkey Kong]].
*In Brawl & Melee, depending on the color that the player chose for their character before gameplay, that color is excluded on the 10 copies of the same opposing characters. Reducing confusion of a character.
 
(Example - A player picks a Red [[Marth (SSBB)|Marth]], which the Red color will not also appear on the 10 CPU copies of Marth.)
 
   
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In ''Brawl'', however, any character except for {{SSBB|Link}}, {{SSBB|Zelda}}/{{SSBB|Sheik}}, {{SSBB|Ganondorf}} and {{SSBB|Toon Link}} on stage 1, {{SSBB|Donkey Kong}}, and {{SSBB|Diddy Kong}} on stage 2 is eligible as a giant opponent. This battle is chosen at random by series and the player will be given a certain number of allies depending on the stage number. When this battle is chosen on stage 2, two allies will fight alongside the player. When it is chosen on stages 3, 4, and 5, only one ally will fight alongside the player. Finally, when chosen on stages 6-10, the player will fight alone.
In [[Super Smash Bros. for Nintendo 3DS and Wii U]], the second-to-last battle is always a Multi-man battle against the [[Fighting Mii Team]] or copies of another character.
 
   
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In ''Smash for 3DS'', any character is eligible as a giant opponent by choosing any path. When this battle is chosen on stages 2 or 3, one or two allies will fight alongside the player. Finally, when chosen on stage 4 the player will fight alone.
===Metal battle===
 
In a metal battle, the player faces an opposing computer player under the effects that are similar to the [[Metal Box]]. A metal character can sustain more damage and are less likely to flinch with more powerful attacks. However, their falling speed is increased and running speed reduced. In ''Melee'', a metal battle is always fought on the [[Special Stages: Battlefield|Battlefield]] stage with no items appearing at all. In ''Brawl'', however, the metal battles are chosen at random by series and items are present.
 
   
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In ''Smash for Wii U'', any character that's not a [[Mii Fighters (SSBWU/3DS)|Mii]] can be fought as a giant opponent, provided they appear as an intruder.
===Free-for-All===
 
This battle only appears in ''Brawl'' as the second-to-last battle. In this battle, the player must fight three random characters (who haven't been fought yet in the current playthrough) on the [[Final Destination (SSBB)|Final Destination]] stage. Often, the opponents will attack each other outright - though almost always around the player, forcing them to have to address their opponents - until the one is defeated; the remaining two will then focus solely on the player. The music played in this battle is ''Opening (Super Smash Bros. Melee)''.
 
   
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Most battles in ''Ultimate'' lack a giant battle, but a select few characters such as {{SSBU|Luigi}} and {{SSBU|Sonic}} have a few giant battles.
===Final battle===
 
In a final battle, the players faces [[Master Hand]] and/or [[Crazy Hand]] on the [[Final Destination]] stage. When one player reaches the final stage in this mode on normal or higher in under 15 minutes in Melee (hard or above in 9 minutes or less in ''Brawl'') without continuing, Crazy Hand will fight alongside Master Hand. However, there are no items present in this battle. Master Hand and Crazy Hand both have certain number of hit points depending on the chosen difficulty that must be depleted to clear this mode. However in ''Brawl'', along with the change of hit points is the movement of the hands. The higher the difficulty, the faster they move. In ''Melee'', Crazy Hand will appear after Master Hand's HP is cut in half. In ''Brawl'', Master Hand and Crazy Hand will both appear at the same time from the start.
 
   
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===Multi-man battle===
==In ''Super Smash Bros. Melee''==
 
  +
In a multi-man battle (refers to "Team (character)"), the player fights ten copies of another character. The opponent team will attack in groups of three, but they have lower handicap than usual, making them easier to defeat and more difficult for them to KO the player.
===Classic Mode Layout===
 
[[File:ClassicModeMelee.png|thumb|[[Mario (SSBM)|Mario]] fighting [[Ice Climbers (SSBM)|Ice Climbers]] in the Classic Mode for ''[[Super Smash Bros. Melee]]''.]]
 
*Stage 1: 1 vs 1 (Opponent chosen at random from a list of characters)
 
*Stage 2: 2 vs 2 (Ally is chosen at random from a list of allies while the team will be fought is picked out of a list of 29 teams randomly)
 
*Stage 3: [[Target Test]]
 
*Stage 4: 1 vs 1 (Opponent chosen at random from a list of characters)
 
*Stage 5: 3 vs 1 Giant Character (Allies chosen at random from a list of allies while a giant character is chosen out of a list of giant characters randomly)
 
*Stage 6: [[Snag the Trophies]]
 
*Stage 7: 1 vs 1 (Opponent chosen at random from a list of characters)
 
*Stage 8: 1 vs 10 of the same character (Teams are chosen at random out of a list)
 
*Stage 9: [[Race to the Finish (SSBM)|Race to the Finish]]
 
*Stage 10: 1 vs 1 Metal character (Opponent chosen at random from a list of metal characters)
 
*Stage 11: 1 vs [[Master Hand]] and [[Crazy Hand]] on Normal or Hard.
 
   
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In ''Super Smash Bros.'', the multi-man battles are: 18 {{SSB|Yoshi}}s (Stage 2), 8 {{SSB|Kirby}}s (Stage 7) and the [[Fighting Polygon Team]] (Stage 10).
===Regular Battle===
 
This is a list of characters that will be fought in their home stages in 3 1-on-1 battles below. In this mode, Poké Floats and past stages aren't used. In battle 5 on Hard or Very hard, the computer will usually try to avoid players at all costs, sometimes by walking off the screen.
 
   
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In ''Melee'', ''Brawl'' and ''Smash for 3DS'', the player fights 10 copies of a character. CPU's will not use the color the player chose if they use the same character as the player. In ''Brawl'', 25 playable characters may be fought as multi-man opponents. Exceptions In ''Brawl'' are ''The Legend of Zelda'' characters on stage 1, [[Yoshi]] and the ''Donkey Kong'' characters on stage 2 and the ''[[Pokémon (universe)|Pokémon]]'' characters on stage 3.
{| align="center" border="2" cellpadding="5" cellspacing="0" width="400px"
 
|-
 
! colspan="6" bgcolor="black" | <font color="white"><big>Regular Battles</big></font>
 
|-
 
| '''Character'''
 
| '''Stage(s)'''
 
|-
 
| [[Bowser]]
 
| [[Mushroom Kingdom: Princess Peach's Castle|Princess Peach's Castle]], [[Special Stages: Battlefield|Battlefield]]
 
|-
 
| [[Captain Falcon]]
 
| [[F-Zero Grand Prix: Mute City|Mute City]], [[F-Zero Grand Prix: Big Blue|Big Blue]]
 
|-
 
| [[Donkey Kong]]
 
| [[DK Island: Kongo Jungle|Kongo Jungle]], [[DK Island: Jungle Japes|Jungle Japes]]
 
|-
 
| [[Dr. Mario]]
 
| [[Mushroom: Kingdom|Mushroom Kingdom]]
 
|-
 
| [[Falco Lombardi|Falco]]
 
| [[Lylat System: Corneria|Corneria]], [[Lylat System: Venom|Venom]]
 
|-
 
| [[Fox McCloud|Fox]]
 
| [[Lylat System: Corneria|Corneria]], [[Lylat System: Venom|Venom]]
 
|-
 
| [[Ice Climbers]]
 
| [[Infinite Glacier: Icicle Mountain|Icicle Mountain]]
 
|-
 
| [[Jigglypuff]]
 
| [[Kanto: Pokémon Stadium|Pokémon Stadium]]
 
|-
 
| [[Kirby]]
 
| [[Dream Land: Fountain of Dreams|Fountain of Dreams]], [[Dream Land: Green Greens|Green Greens]]
 
|-
 
| [[Link]]
 
| [[Termina: Great Bay|Great Bay]], [[Hyrule: Temple|Temple]]
 
|-
 
| [[Luigi]]
 
| [[Mushroom: Kingdom|Mushroom Kingdom]], [[Mushroom: Kingdom II|Mushroom Kingdom II]]
 
|-
 
| [[Mario]]
 
| [[Mushroom Kingdom: Princess Peach's Castle|Princess Peach's Castle]], [[Mushroom Kingdom: Rainbow Cruise|Rainbow Cruise]]
 
|-
 
| [[Marth]]
 
| [[Termina: Great Bay|Great Bay]] (Fire Emblem)
 
|-
 
| [[Mewtwo]]
 
| [[Kanto: Pokémon Stadium|Pokémon Stadium]], [[Special Stages: Final Destination|Final Destination]] (Poké Floats)
 
|-
 
| [[Ness]]
 
| [[Eagleland: Onett|Onett]], [[Eagleland: Fourside|Fourside]]
 
|-
 
| [[Princess Peach|Peach]]
 
| [[Mushroom Kingdom: Princess Peach's Castle|Princess Peach's Castle]], [[Mushroom: Kingdom II|Mushroom Kingdom II]]
 
|-
 
| [[Pichu]]
 
| [[Kanto: Pokémon Stadium|Pokémon Stadium]]
 
|-
 
| [[Pikachu]]
 
| [[Kanto: Pokémon Stadium|Pokémon Stadium]]
 
|-
 
| [[Samus Aran|Samus]]
 
| [[Planet Zebes: Brinstar|Brinstar]], [[Planet Zebes: Brinstar Depths|Brinstar Depths]]
 
|-
 
| [[Yoshi]]
 
| [[Yoshi's Island: Yoshi's Story|Yoshi's Story]] (with Yoshi's Island N64 alternate song), [[Yoshi's Island: Yoshi's Island|Yoshi's Island]]
 
|-
 
| [[Young Link]]
 
| [[Termina: Great Bay|Great Bay]], [[Hyrule: Temple|Temple]] (Saria's Song)
 
|-
 
| [[Princess Zelda|Zelda]]
 
| [[Hyrule: Temple|Temple]]
 
|}
 
   
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In the ''3DS Version'', the player fights 10 Miis or copies of a character (20 Miis on the ''Wii U'' Version). All Miis' faces are generated from the player's console, along with Guest Miis if none exist.
===Allies===
 
This is a list of characters who will fight alongside players in Team and Giant battles. These characters use their alternate costumes in these matches. In team battle, the ally will use the first alternate costume; while in a giant battle, ally 1 will use the second alternate costume and ally 2 will use the first alternate costume.
 
   
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In ''Ultimate'', multi man battles are uncommon but some characters such as {{SSBU|Marth}} and {{SSBU|Mega Man}} will use the format.
{| align="center" border="2" cellpadding="5" cellspacing="0" width="500px"
 
|-
 
! colspan="6" bgcolor="black" | <font color="white"><big>Ally</big></font>
 
|-
 
| '''Character'''
 
|-
 
| [[Bowser]]
 
|-
 
| [[Captain Falcon]]
 
|-
 
| [[Donkey Kong]]
 
|-
 
| [[Dr. Mario]]
 
|-
 
| [[Falco Lombardi|Falco]]
 
|-
 
| [[Fox McCloud|Fox]]
 
|-
 
| [[Ganondorf]]
 
|-
 
| [[Ice Climbers]]
 
|-
 
| [[Jigglypuff]]
 
|-
 
| [[Kirby]]
 
|-
 
| [[Link]]
 
|-
 
| [[Luigi]]
 
|-
 
| [[Mario]]
 
|-
 
| [[Marth]]
 
|-
 
| [[Mewtwo]]
 
|-
 
| [[Mr. Game & Watch]]
 
|-
 
| [[Ness]]
 
|-
 
| [[Princess Peach|Peach]]
 
|-
 
| [[Pichu]]
 
|-
 
| [[Pikachu]]
 
|-
 
| [[Samus Aran|Samus]]
 
|-
 
| [[Yoshi]]
 
|-
 
| [[Young Link]]
 
|}
 
   
===2 vs. 2 Teams===
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===Metal battle===
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In a metal battle, the player faces an opposing computer player under the effects of a [[Metal Box]] for the entire battle. A metal character can sustain more damage without being launched and are less likely to flinch, along with having more powerful attacks. However, their falling speed is increased and running speed reduced.
Below is the list of all the teams that can be fought in Classic Mode. Both the characters for each team and the stage fought on is listed. There are a total of 29 teams. When fighting a team of Mario and Bowser on Battlefield, the theme for Princess Peach's Castle plays.
 
   
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In ''Super Smash Bros.'', the player fights [[Metal Mario]] in Stage 9 and always on the [[Meta Crystal]] stage, with items turned off.
{| align="center" border="2" cellpadding="5" cellspacing="0" width="500px"
 
|-
 
! colspan="6" bgcolor="black" | <font color="white"><big>Team Battle</big></font>
 
|-
 
| '''Team'''
 
| '''Stage'''
 
|-
 
| [[Fox]] + [[Falco]]
 
| [[Lylat System: Corneria|Corneria]]
 
|-
 
| [[Kirby]] + [[Pikachu]]
 
| [[Green Greens]]
 
|-
 
| [[Kirby]] + [[Jigglypuff]]
 
| [[Green Greens]]
 
|-
 
| [[Kirby]] + [[Pichu]]
 
| [[Fountain of Dreams]]
 
|-
 
| [[Kirby]] + [[Ice Climbers]]
 
| [[Icicle Mountain]]
 
|-
 
| [[Pikachu]] + [[Pichu]]
 
| [[Pokemon Stadium]]
 
|-
 
| [[Pikachu]] + [[Jigglypuff]]
 
| [[Pokemon Stadium]]
 
|-
 
| [[Samus]] + [[Captain Falcon]]
 
| [[Big Blue]]
 
|-
 
| [[Captain Falcon]] + [[Falco]]
 
| [[Big Blue]]
 
|-
 
| [[Fox]] + [[Captain Falcon]]
 
| [[Mute City]]
 
|-
 
| [[Samus]] + [[Fox]]
 
| [[Brinstar]]
 
|-
 
| [[Ness]] + [[Peach]]
 
| [[Onett]]
 
|-
 
| [[Ness]] + [[Mewtwo]]
 
| [[Fourside]]
 
|-
 
| [[Yoshi]] + [[Ness]]
 
| [[Yoshi's Island]]
 
|-
 
| [[Yoshi]] + [[Luigi]]
 
| [[Yoshi's Story]]
 
|-
 
| [[Bowser]] + [[Mewtwo]]
 
| [[Battlefield (SSBM)|Battlefield]]
 
|-
 
| [[Bowser]] + [[Peach]]
 
| [[Battlefield (SSBM)|Battlefield]]
 
|-
 
| [[Bowser]] + [[Zelda]]
 
| [[Battlefield (SSBM)|Battlefield]]
 
|-
 
| [[Mario]] + [[Bowser]]
 
| [[Battlefield (SSBM)|Battlefield]] (Princess Peach's Castle)
 
|-
 
| [[Mario]] + [[Peach]]
 
| [[Mushroom Kingdom II]]
 
|-
 
| [[Peach]] + [[Zelda]]
 
| [[Temple]]
 
|-
 
| [[Zelda]] + [[Marth]]
 
| [[Temple]]
 
|-
 
| [[Link]] + [[Zelda]]
 
| [[Temple]]
 
|-
 
| [[Link]] + [[Young Link]]
 
| [[Great Bay]]
 
|-
 
| [[Marth]] + [[Link]]
 
| [[Great Bay]]
 
|-
 
| [[Zelda]] + [[Young Link]]
 
| [[Great Bay]]
 
|-
 
| [[Donkey Kong]] + [[Fox]]
 
| [[Kongo Jungle]]
 
|-
 
| [[Link]] + [[Luigi]]
 
| [[Mushroom Kingdom]]
 
|-
 
| [[Luigi]] + [[Doctor Mario]]
 
| [[Mushroom Kingdom]]
 
|}
 
   
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In ''Melee'', a metal battle is always fought on the {{SSBM|Battlefield}} stage. All characters except for Roy, Ganondorf, and Mr. Game & Watch are eligible for a metal fight. Items are once again turned off.
===Giant Character Battle===
 
Just like the teams, the giant characters are picked randomly from a group that has already been predetermined by the game.
 
   
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In ''Brawl'', however, the metal battles are chosen at random by series starting from Stage 6 and items are present.
{| align="center" border="2" cellpadding="5" cellspacing="0" width="500px"
 
|-
 
! colspan="6" bgcolor="black" | <font color="white"><big>Giant Character Battles</big></font>
 
|-
 
| '''Giant Character'''
 
| '''Stage'''
 
|-
 
| [[Donkey Kong]]
 
| [[Kongo Jungle]]
 
|-
 
| [[Mario]]
 
| [[Princess Peach's Castle]]
 
|-
 
| [[Dr. Mario]]
 
| [[Mushroom Kingdom]]
 
|-
 
| [[Luigi]]
 
| [[Mushroom Kingdom II]]
 
|-
 
| [[Bowser]]
 
| [[Fountain of Dreams]]
 
|-
 
| [[Captain Falcon]]
 
| [[Mute City]]
 
|-
 
| [[Jigglypuff]]
 
| [[Pokemon Stadium]]
 
|-
 
| [[Link]]
 
| [[Great Bay]]
 
|-
 
| [[Yoshi]]
 
| [[Yoshi's Story]]
 
|-
 
| [[Young Link]]
 
| [[Temple]]
 
|}
 
   
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In ''Smash for 3DS'', any character can be a metal opponent by choosing any path on stages 3 and 4. In ''Smash for Wii U'', any character that's not a [[Mii Fighters (SSBWU/3DS)|Mii]] can be fought as a metal opponent, provided they appear as an intruder.
===Multi-Character Battle===
 
Just like the teams, and the giant characters, the multiple-character fight is picked randomly from a group that has already been predetermined by the game. This level consists of 10 characters consisting of a group of each other.
 
   
  +
In ''Ultimate'', only a handful of characters, including {{SSBU|Bowser}} and {{SSBU|Sonic}}, encounter metal characters in their Classic Mode routes as the routes are different between each characters.
{| align="center" border="2" cellpadding="5" cellspacing="0" width="500px"
 
|-
 
! colspan="6" bgcolor="black" | <font color="white"><big>Team Battles</big></font>
 
|-
 
| '''Team'''
 
| '''Stage'''
 
|-
 
| [[Donkey Kong]]
 
| [[Jungle Japes]]
 
|-
 
| [[Mario]]
 
| [[Rainbow Cruise]]
 
|-
 
| [[Luigi]]
 
| [[Mushroom Kingdom II]]
 
|-
 
| [[Captain Falcon]]
 
| [[Mute City]]
 
|-
 
| [[Jigglypuff]]
 
| [[Pokemon Stadium]]
 
|-
 
| [[Pichu]]
 
| [[Pokemon Stadium]]
 
|-
 
| [[Kirby]]
 
| [[Fountain of Dreams]]
 
|-
 
| [[Mr.Game & Watch]]
 
| [[Flat Zone]]
 
|-
 
| [[Ness]]
 
| [[Onett]]
 
|}
 
   
===Metal Battle===
+
===Tiny Battle===
  +
In ''Ultimate'', a new type of battle called '''Tiny Battle''' is introduced. In a tiny battle, the player battles a smaller version of the character. The tiny character will have the same attributes as a character under the effects of a [[Poison Mushroom]], however, the small size will last the whole battle. The tiny character sustains less damage & has less powerful attacks, but their jump is increased & they become a smaller target.
Unlike in regular battles, this is a list of metal characters that will be fought on the Battlefield stage.
 
   
  +
===Invisible Battle===
{| align="center" border="2" cellpadding="5" cellspacing="0" width="500px"
 
  +
In ''Ultimate'', a new type of battle called '''Invisible Battle''' is introduced. In an invisible battle, the player battles an invisible version of the character. The invisible character will have the same attributes as a character under the effects of a [[Cloaking Device]], but their invisibility will last for the whole battle.
|-
 
! colspan="6" bgcolor="black" | <font color="white"><big>Metal Character Battles</big></font>
 
|-
 
| '''Metal Character'''
 
|-
 
| [[Bowser]]
 
|-
 
| [[Captain Falcon]]
 
|-
 
| [[Donkey Kong]]
 
|-
 
| [[Dr. Mario]]
 
|-
 
| [[Falco Lombardi|Falco]]
 
|-
 
| [[Fox McCloud|Fox]]
 
|-
 
| [[Ice Climbers]]
 
|-
 
| [[Jigglypuff]]
 
|-
 
| [[Kirby]]
 
|-
 
| [[Link]]
 
|-
 
| [[Luigi]]
 
|-
 
| [[Mario]]
 
|-
 
| [[Marth]]
 
|-
 
| [[Mewtwo]]
 
|-
 
| [[Ness]]
 
|-
 
| [[Princess Peach|Peach]]
 
|-
 
| [[Pichu]]
 
|-
 
| [[Pikachu]]
 
|-
 
| [[Samus Aran|Samus]]
 
|-
 
| [[Yoshi]]
 
|-
 
| [[Young Link]]
 
|-
 
| [[Zelda]]
 
|}
 
   
  +
===Stamina Battle===
==In ''Super Smash Bros. Brawl''==
 
  +
In ''Ultimate'', a new type of battle called '''Stamina Battle''' is introduced. Only {{SSBU|Ryu}}, {{SSBU|Hero}}, {{SSBU|Terry}}, {{SSBU|Byleth}}, {{SSBU|Steve}}, and [[Pyra/Mythra (Super Smash Bros. Ultimate)|Pyra/Mythra]] can fight stamina battles in Classic Mode.
===Classic Mode Layout===
 
{| class="wikitable"
 
|-
 
! Level
 
! Battle Types
 
! Enemies
 
! Stages
 
|-
 
| Level 1 - [[The Legend of Zelda (universe)|The Legend of Zelda]]
 
| Team or Normal
 
| [[Link (SSBB)|Link]], [[Zelda (SSBB)|Zelda]]/[[Sheik (SSBB)|Sheik]], [[Ganondorf (SSBB)|Ganondorf]], [[Toon Link (SSBB)|Toon Link]]
 
| [[Bridge of Eldin]], [[Pirate Ship]]
 
|-
 
| rowspan="2" |Level 2 - [[Yoshi (universe)|Yoshi]], [[Donkey Kong (universe)|Donkey Kong]] (Minor Mario Characters)
 
| rowspan="2" | Giant (2 allies), Team, or Normal
 
| [[Yoshi (SSBB)|Yoshi]]
 
| [[Yoshi's Island (SSBB)|Yoshi's Island]]
 
|-
 
| [[Donkey Kong (SSBB)|Donkey Kong]], [[Diddy Kong (SSBB)|Diddy Kong]]
 
| [[Rumble Falls]], [[75m]]
 
|-
 
| Level 3 - [[Pokémon (universe)|Pokémon]]
 
| Giant (1 ally), Team, or Normal
 
| [[Pikachu (SSBB)|Pikachu]], [[Jigglypuff (SSBB)|Jigglypuff]], [[Pokémon Trainer (SSBB)|Pokémon Trainer]], [[Lucario (SSBB)|Lucario]]
 
| [[Pokémon Stadium 2]], [[Spear Pillar]]
 
|-
 
| rowspan="2" |Level 4 - [[Fire Emblem (universe)|Fire Emblem]] or [[EarthBound (universe)|EarthBound]] (Originally Japanese-only RPGs)
 
| rowspan="2" |Giant (1 ally), Team, Multi, or Normal
 
| [[Ike (SSBB)|Ike]], [[Marth (SSBB)|Marth]]
 
| [[Castle Siege]]
 
|-
 
| [[Lucas (SSBB)|Lucas]], [[Ness (SSBB)|Ness]]
 
| [[New Pork City]]
 
|-
 
| [[Target Smash!!]] (same level as the chosen difficulty)
 
| N/A
 
| N/A
 
| Appropriate Target Smash!! map
 
|-
 
| Level 5 - [[Kirby (universe)|Kirby]]
 
| Giant (1 ally), Team, Multi, or Normal
 
| [[Kirby (SSBB)|Kirby]], [[King Dedede (SSBB)|King Dedede]], [[Meta Knight (SSBB)|Meta Knight]]
 
| [[Halberd]]
 
|-
 
| rowspan="2" |Level 6 - [[Metroid (universe)|Metroid]] or [[Pikmin (universe)|Pikmin]] (Planet explorers)
 
| rowspan="2" |Giant (no allies), Multi, Metal, or Normal
 
| [[Samus (SSBB)|Samus]]/[[Zero Suit Samus (SSBB)|Zero Suit Samus]]
 
| [[Norfair]], [[Frigate Orpheon]]
 
|-
 
| [[Olimar (SSBB)|Olimar]]
 
| [[Distant Planet]]
 
|-
 
| rowspan="2" |Level 7 - [[Star Fox (universe)|Star Fox]] or [[F-Zero (universe)|F-Zero]] (Spaceship flyers)
 
| rowspan="2" |Giant (no allies), Team, Multi, Metal, or Normal
 
| [[Fox (SSBB)|Fox]], [[Falco (SSBB)|Falco]], [[Wolf (SSBB)|Wolf]]
 
| [[Lylat Cruise]]
 
|-
 
| [[Captain Falcon (SSBB)|Captain Falcon]]
 
| [[Port Town Aero Dive]]
 
|-
 
| Level 8 - [[Mario (universe)|Super Mario Bros.]]
 
| Giant (no allies), Team, Multi, Metal, or Normal
 
| [[Mario (SSBB)|Mario]], [[Luigi (SSBB)|Luigi]], [[Peach (SSBB)|Peach]], [[Bowser (SSBB)|Bowser]]
 
| [[Delfino Plaza]], [[Luigi's Mansion]], [[Mario Circuit]], [[Mushroomy Kingdom]]
 
|-
 
| rowspan="4" |Level 9 - [[Game & Watch (universe)|Game & Watch]], [[Kid Icarus (universe)|Kid Icarus]], [[Ice Climber (universe)|Ice Climber]] or [[R.O.B. (universe)|R.O.B.]] (Obscure classic characters)
 
| rowspan="4" |Giant (no allies), Multi, Metal, or Normal
 
| [[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]
 
| [[Flat Zone 2]]
 
|-
 
| [[Pit (SSBB)|Pit]]
 
| [[Skyworld]]
 
|-
 
| [[Ice Climbers (SSBB)|Ice Climbers]]
 
| [[Summit]]
 
|-
 
| [[R.O.B. (SSBB)|R.O.B.]]
 
| [[Mario Bros. (stage)|Mario Bros.]]
 
|-
 
| rowspan="3" |Level 10 - [[Wario (universe)|WarioWare]], [[Metal Gear (universe)|Metal Gear]] or [[Sonic (universe)|Sonic the Hedgehog]] (requested/anticipated characters)
 
| rowspan="3" |Giant (no allies), Multi, Metal or Normal
 
| [[Wario (SSBB)|Wario]]
 
| [[WarioWare, Inc.]]
 
|-
 
| [[Snake (SSBB)|Snake]]
 
| [[Shadow Moses Island]]
 
|-
 
| [[Sonic (SSBB)|Sonic]]
 
| [[Green Hill Zone]]
 
|-
 
| [[Target Smash!!]] (1 level higher, if played on Intense, level 5 again)
 
| N/A
 
| N/A
 
| Appropriate Target Smash!! map
 
|-
 
| Level 11 - Free for All
 
| Free for all with three computers
 
| Random
 
| [[Final Destination (SSBB)|Final Destination]]
 
|-
 
| Level 12 - [[Master Hand]]/[[Crazy Hand]] Battle
 
| Enemies have [[stamina]] based on difficulty selected
 
| Master Hand (and, depending on situation, Crazy Hand)
 
| [[Final Destination (SSBB)|Final Destination]]
 
|}
 
   
  +
===Free-for-All===
As more characters and stages are unlocked, the rest of the battle types will be chosen. There are:
 
  +
This new type of battle is introduced in ''Brawl''. In that game, it appears as the second to last battle. In this battle, the player must fight three random characters (who haven't been fought yet in the current playthrough) on {{SSBB|Final Destination}}. Due to the AI prioritizing human players over computer players in ''Brawl'', the opponents in this match will focus on attacking the player. The music played in this battle is ''Opening (Super Smash Bros. Melee)''.
*2 Target Test
 
*3 Single
 
*2 Team
 
*2 Multi-Man
 
*2 Giant
 
*1 Metal
 
*1 3-on-1
 
*1 Final
 
   
  +
In the 3DS version of ''Smash 4'', this battle returns as a random battle in three to four stages of the mode. In this game's battle, the player must battle three random characters on the first CPU's home stage designated by series. The Wii U version heavily focuses on this type of battle, when the player must battle more random characters than three. The Al is the same as the previous installment.
==In Super Smash Bros. for Nintendo 3DS==
 
[[File:Classic_Mode_(3DS_version).jpg|thumb|The map on the 3DS version. The player can choose whether to fight Donkey or Diddy Kong , Captain Falcon, or Pac-Man.]]
 
After choosing an intensity before starting the game, players will be dropped in a map, where the paths that branch off each represent a different difficulty. Players can set the difficulty and the path they go on by placing coins on a scale. The more coins they put in, the more difficult the rounds will be. Different colored paths will lead you to fight different characters, and each character is represented by their trophy. This mode is shorter than other games, lasting only six stages.
 
   
  +
Free-for-all battles return in ''Ultimate'', but are notably rare. A few characters such as {{SSBU|Pichu}}, {{SSBU|Meta Knight}}, {{SSBU|Rosalina & Luma}} and {{SSBU|Isabelle}} have free-for-all battles.
[[Master Hand]] is once again the final boss, and will be joined by [[Crazy Hand]] if the Intensity is raised to 3.0 or higher. However, if the Intensity is raised to 5.1 or higher, and if Master and Crazy Hand's shared HP are at a certain point, a new boss, the [[Master Core]], will appear.
 
   
  +
===Boss battle===
After defeating either Master Hand or the Master Core and getting to the puzzle revealing section, you have to hit the credit boxes near an empty space to reveal said part.
 
  +
This is usually the final stage. Traditionally the players faces [[Master Hand]] on the [[Final Destination]] stage. When one player reaches the final stage in this mode on at least Normal below 15 minutes (in ''Melee'') or at least Hard within 9 minutes (in ''Brawl'') without using any continues, Crazy Hand will fight alongside Master Hand. However, there are no items at all during this battle. Master Hand and Crazy Hand both have a certain number of hit points (depending on the difficulty the player chose) that must be depleted to clear this mode. In ''Brawl'', the difficulty also influences the hands' movement. The higher the difficulty, the faster they move.
   
  +
In ''Melee'', Crazy Hand will appear after the player manages to reduce Master Hand's HP by half. His HP is dependent with the difficulty (Normal, Hard, or Very Hard) and begins with the number of HP matching to whatever number of HP that Master Hand had from the beginning of Stage 11.
=== Stages ===
 
Stage 1: Single Battle or Team Battle
 
   
  +
In ''Brawl'', Master Hand and Crazy Hand appear at the start of the fight from difficulties Hard, Very Hard or Intense (appearing right away instead of reducing Master Hand's HP by half unlike in Melee).
Stage 2: Giant Character, Metal Character, Free For All, Single Battle, or Team Battle
 
   
  +
The mechanics are completely different in ''Smash for 3DS / Smash for Wii U''. Although both Master Hand and Crazy Hand return and are announced as the final battle together (appearing at the start of the fight strait away like in Brawl), they make up only a single form of the true final battle against [[Master Core]], a multi-stage boss with powerful and hard-to-dodge/easy-get-hit moves. All bosses in the final battle share a common health pool, with form changes and defeat occurring at fixed percentages. It is recommended that players use highly optimized custom equipment when taking on difficulty 9.0 due to the length and difficulty of the final battle.
Stage 3: Giant Character, Metal Character, Free For All, Single Battle, or Team Battle
 
   
  +
In ''Smash for 3DS'', the player is given a choice of paths between Master Hand alone (easy) or Master Hand and Crazy Hand (hard) (appearing at the stat of the battle strait away like in Brawl). Higher difficulties turn the hard route into a battle against Master Core. At very high difficulties (8.0 to 9.0), the player has no choice but to fight Master Core and all its forms.
Stage 4: Giant Character, Metal Character, Free For All, Single Battle, or Team Battle
 
   
  +
In ''Smash for Wii U'', Master Hand will always appear as the final battle. Crazy Hand appears from the mid-low difficulties and upwards (appearing at the stat of the battle strait away like in Brawl). Higher difficulties turn it into a battle against Master Core. Starting at 8.0, Master Core gains an additional phase in [[Master Fortress]], a maze filled with powerful minions and hazardous surfaces where the player has to destroy its weak points to win.
Stage 5: Multi-Man Character or Fighting Mii Team
 
   
  +
In ''Ultimate'', the boss fought depends on the player character and is not always Master Hand and Crazy Hand. For example, {{SSBU|Mario}} and {{SSBU|Captain Falcon}} face [[Giga Bowser]] and {{SSBU|Kirby}}, {{SSBU|Rosalina & Luma}} and the {{SSBU|Inkling}}s fight [[Marx]]. Sometimes the boss is fought before the final stage. For example, {{SSBU|Mega Man}} fights [[Galleom]] in the round before fighting {{SSBU|Dr. Mario}} and {{SSBU|Mewtwo}} (as a nod to Wily's [https://megaman.fandom.com/wiki/Alien alien] form from ''Mega Man 2''). Some fighters don't face any bosses at all, such as {{SSBU|Jigglypuff}}, who fights [[Giant Donkey Kong]] and {{SSBU|Bayonetta}}, who fights Giant {{SSBU|Palutena}}. Meanwhile, all of {{SSBU|Sephiroth}}'s fights are against bosses.
Stage 6: Master Hand (And Crazy Hand if Intensity is 3.0 or higher, along with Master Core on Intensity 5.1 or higher)
 
   
<gallery>
 
0.0.jpg|Effortless 0.0 - 0.9 (Lower the intensity...for a small fee!)
 
1.0.jpg|Easy 1.0 - 1.9
 
2.0.jpg|Standard 2.0 (Go straight battle without spending gold.)
 
2.1.jpg|Standard 2.1 - 2.9 (Higher intensity, better prizes... At a price!)
 
3.0.jpg|Tougher 3.0 - 3.9
 
4.0.jpg|Challenging 4.0 - 4.9
 
5.0.jpg|Heatin' Up 5.0 - 5.9
 
6.0.jpg|Extra Spicy 6.0 - 6.9
 
7.0.jpg|Infernal 7.0 - 7.9
 
8.0.jpg|White Hot 8.0 - 8.9
 
9.0.jpg|Nothing Harder! 9.0 (English)
 
Intensity.jpg
 
SSB4Intensity.png
 
</gallery>
 
 
==In Super Smash Bros. for Wii U==
 
In Super Smash Bros. for Wii U, the players starts in the middle of a battlefield with trophies standing on images of the stages available in the game; there are up to 7 players on a stage image. They choose what battle they will go and then fight against the opponents; they will advance after each victory. Unlike the 3DS version, which lasts six rounds and has a path selection prior to each stage, this version is a little longer, lasting seven rounds (Although it may feel short, the fact that an 8 player match can happen compensates this) and is skill based, but the player must survive long enough to KO every opponent in the round, and like the 3DS version, depending on the intensity, a roulette would determine the reward upon victory prior to the round. The first 5 rounds may alternate between Free-For-All battles and Team Smash Battles.
 
 
To clarify: Rounds 1-3 contain characters with their default palettes and one rival that gets stronger in each round, but contain better rewards upon victory, and Rounds 4 and 5 contain characters in their alternates and with [[Custom Moves]].
 
 
Round 6 pits the player against the [[Fighting Mii Team]] (20 opponents), and Round 7 pits the player against [[Master Hand]] (if the intensity level is at 2.9 or below), [[Crazy Hand]] (if the intensity is between 3.0 and 9.0), and [[Master Core]] and it's forms (2 if the intensity is between 5.1 and 5.9, 3 if the intensity is between 6.0 and 6.9, 4 if the intensity is between 7.0 and 7.9, or 5 if the intensity is at 8.0 or above).
 
 
Sometimes, at certain points, prior to rounds 6 and 7, an intruder will unexpectedly join the fight, as the opponent will either be giant or metallic. Team battles may also occur, and in the event that they do, then the players can pick one or more defeated opponents to be their teammates to fight alongside them, also unlike the 3DS version, this mode can be played solo or in a group (two player Co-Op), and with two players, every round in this mode is a team battle (save for the occasional intruder match, and rounds 6 and 7).
 
 
=== Trophy Description ===
 
 
==== Gold (Classic) ====
 
''You'll find these coins as you move through Classic mode. As you might guess, the most valuable of the three types are the gold ones. Your opponents gain strength as you progress, but stronger opponents also drop more gold. You can then use gold to up the intensity. giving you even stronger foes! It's a wonderful golden cycle!''
 
<gallery>
 
0.0-1-9|Effortless and Easy in Water
 
2.0-3.9.jpg|Standard and Tougher in Garden
 
4.0-5.9.jpg|Challenging and Heatin' Up in Desert
 
6.0-7.9 HD.jpg|Extra Spicy and Infernal in Magma
 
8.0-9.0.jpg|White Hot and Nothing Harder! in Dark Matter
 
0.0 WiiU.jpg|0.0 to 0.9 - Effortless
 
1.0 WiiU.jpg|1.0 to 1.9 - Easy
 
2.0 WiiU.jpg|2.0 to 2.9 - Standard
 
3.0 WiiU.jpg|3.0 to 3.9 - Tougher
 
4.0 WiiU.jpg|4.0 to 4.9 - Challenging
 
5.0 WiiU.jpg|5.0 to 5.9 - Heatin' Up
 
6.0 WiiU.jpg|6.0 to 6.9 - Extra Spicy
 
7.0 WiiU.jpg|7.0 to 7.9 - Infernal
 
8.0 WiiU.jpg|8.0 to 8.9 - White Hot
 
9.0 WiiU.jpg|9.0 - Nothing Harder!
 
Lobby.jpg|Classic Lobby
 
</gallery>
 
 
==Rewards==
 
===In ''Super Smash Bros''===
 
*Clearing Classic Mode in 20 minutes or less without any continues will challenge the player to defeat [[Captain Falcon]] in Samus's Stage ([[Planet Zebes]]), where victory results in unlocking him.
 
*Clearing Classic Mode in Normal difficulty only choosing three stocks without any continues will challenge the player to defeat [[Ness]] in Kirby's Stage ([[Dream Land]]), and beating him will result in unlocking him.
 
*Clearing Classic Mode on any difficulty will challenge the player to defeat [[Jigglypuff]] in its series stage ([[Saffron City]]), and beating it will result in unlocking it.
 
*Clearing Classic Mode with all [[starter character]]s and playing on all the default stages will unlock the [[Mushroom Kingdom (SSB)|Mushroom Kingdom]] stage.
 
 
===In ''Super Smash Bros. Melee''===
 
*Clearing Classic Mode as [[Mario]] without using any continues will challenge the player to defeat [[Dr. Mario]], where victory results in unlocking him.
 
*Clearing Classic Mode on any difficulty will challenge the player to defeat [[Jigglypuff]], and beating it will result in unlocking it.
 
*Clearing Classic Mode with 10 characters will challenge the player to defeat [[Young Link]], and beating him will unlock him.
 
*Clearing Classic Mode with the 14 regular characters will challenge the player to defeat [[Marth]] from the ''Fire Emblem'' series, beating him will unlock him.
 
*Clearing Classic Mode with Marth will challenge the player to defeat [[Roy]], and beating him will unlock him.
 
*Clearing Classic Mode with all characters (Except Mr. Game & Watch) will challenge the player to defeat [[Mr. Game & Watch]]. Beating him will unlock both him and the [[All-Star mode]].
 
*Clearing Classic Mode as [[Mr. Game and Watch]] unlocks the stage [[Flat Zone]]
 
*Clearing Classic Mode in under 5 minutes awards the Mach Rider trophy.
 
*Clearing Classic Mode with all characters awards the Donkey Kong Junior Trophy.
 
*Clearing Classic Mode on Hard or Very Hard without using any continues awards the [[Master Hand]] trophy.
 
 
===In ''Super Smash Bros. Brawl''===
 
*Beating Classic Mode on Easy gives the player a sticker of a running Chibi-Robo.
 
*Beating Classic Mode on Normal gives the player Icicle Mountain (Music).
 
*Beating Classic Mode on Hard gives the player Credits (Super Smash Bros) (Music).
 
*Beating Classic Mode on Very Hard gives the player the Striker Mario Trophy.
 
*Beating Classic Mode on Intense gives the player a trophy of [[Crazy Hand]].
 
*Beating Classic Mode with 10 characters will challenge the player to defeat [[Sonic The Hedgehog]]. Beating him will unlock him, the [[Green Hill Zone]] stage, and the [[Shadow the Hedgehog]] [[Assist Trophy]].
 
*Beating Classic Mode will Challenge the player to defeat [[Marth]], and beating him will unlock him.
 
*Beating Classic Mode without using any continues will challenge the player to defeat [[Luigi]]. Beating him will unlock him.
 
*Beating Classic Mode on Normal or higher in less than 12 minutes will challenge the player to defeat [[Captain Falcon]], and beating him will unlock him.
 
*Beating Classic Mode on Hard or higher as [[Link]] or [[Zelda]] will challenge the player to defeat [[Ganondorf]], and beating him will unlock him.
 
*Beating Classic Mode as Link after beating [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]] will challenge the player to defeat [[Toon Link]]. Beating him will unlock him and the [[Pirate Ship]] stage.
 
*Beating Classic Mode with 20 different characters gives the player the [[Master Hand]] trophy.
 
*Beating Classic Mode with all characters gives the player the Paper Mario Trophy.
 
*Beating Classic Mode with all characters (Including [[Sheik]], [[Zero Suit Samus]], [[Squirtle]], [[Ivysaur]] and [[Charizard]]) gives the player the Creeping Chrysanthemum trophy.
 
 
Note: In the NTSC version, Master Hand and Crazy Hand trophies cannot be broken via a golden hammer.
 
 
=== In ''Super Smash Bros. for 3DS'' ===
 
* Beating Classic at intensity 3.0 or higher gives the player Master Hand (Music).
 
* Beating Classic with five characters gives the player Master Hand (Trophy).
 
* Beating Classic on intensity 9.0 gives the player Mamorigami (Trophy).
 
* Beating Classic with all characters gives the player Crazy Hand (Trophy).
 
* Beating Classic Mode once will challenge the player to defeat Ness, beating him will unlock him and the [[Magicant]] stage.
 
*
 
 
==Trivia==
 
==Trivia==
  +
*''The Original Instalment'' and ''Melee's'' 2-on-2 fight and giant battles with allies appear to use a team battle type with the player on the red team and the opponents on the regular battle and metal battle opponent's team color.
*Interestingly, ''Melee''<nowiki>'</nowiki>s Classic Mode is actually shorter than the [[1P Game]] in the original.
 
  +
*''Brawl's'', ''Super Smash Bros. for Nintendo 3DS and Wii U's'' and ''Ultimate's'' 2-on-2 fight and giant battles with allies appear to use a team battle type with the player on the red team and the opponents on the blue team.
*In ''Brawl'', Halberd will always be fought on in stage 5, due to Kirby characters always being fought in stage 5, and the lack of another Kirby stage that is not a ''Melee'' stage.
 
*''Brawl'' is the only game in which the player's character is not seen facing their opponents on the screen where the narrator announces who is to be fought next.
+
**In ''Super Smash Bros. for Wii U'' and ''Ultimate'' the player's team may also fight a green team and yellow team if there are more than 2 teams.
  +
*''Ultimate's'' Classic Mode doesn't have the announcer during the pre-match loading screens, unlike previous games.
*In ''Melee'' and ''Brawl'', if the player beats Classic on the highest difficulty, the announcer will say "WOW! INCREDIBLE!" instead of 'Congratulations!', which happens on lower difficulties.
 
  +
*''Super Smash Bros. for Nintendo 3DS'', ''for Wii U'' and ''Ultimate's'' Classic Modes have no voice clip for the announcer saying "Game Over!", unlike previous games.
*In ''Melee'', it is somewhat impossible to fight Sheik, Roy or Ganondorf in Classic Mode, even on Very Hard.
 
  +
*''Super Smash Bros.'', ''for 3DS'' and ''Ultimate's'' Classic Mode have no short movies for every fighter upon clearing Classic Mode, unlike other instalments.
*In Super Smash Bros MELEE, on Classic Mode-if done on Very Hard Stage 1: 1 on 1 Battle will be an opponent character with an alternate costume instead of a default costume. However in Stage 2: 2 on 2 Battle only one of the 2 opponent characters you fight against will have an alternate costume and the other is a default.
 
  +
*''Melee'' and ''Brawl'' have no Classic Mode final stage screen shown during the pre-match loading screen, unlike other instalments.
*If the player has unlocked R.O.B and has not unlocked Mario Bros, R.O.B will be fought in Delfino Plaza.
 
   
 
==See also==
 
==See also==
 
*[[Adventure Mode]]
 
*[[Adventure Mode]]
  +
*[[Adventure Mode: The Subspace Emissary]]
  +
*[[Adventure Mode: World of Light]]
 
*[[All-Star Mode]]
 
*[[All-Star Mode]]
*[[Classic Mode Credit]]
+
*[[Character Roll Call]]
  +
  +
{{SSBMMenu}}
  +
{{SSBBMenu}}
  +
{{SSB3DSMenu}}
  +
{{SSBWiiUMenu}}
  +
{{SSBUMenu}}
  +
[[Category:Single Player Modes]]
  +
[[Category:Modes (SSBM)]]
  +
[[Category:Modes (SSBB)]]
  +
[[Category:Modes (SSBWU/3DS)]]
  +
[[Category:Modes (SSBU)]]
  +
[[Category:Super Smash Bros. universe]]

Latest revision as of 02:55, 26 November 2023

Melee Classic Match 1 vs 1

Classic Mode as seen in Melee.

Classic mode

Classic Mode as seen in Brawl.

For full details in different games, see 1P Game, Classic Mode (SSBM), Classic Mode (SSBB), Classic Mode (SSB3DS), Classic Mode (SSBWU), and Classic Mode (SSBU).

Classic Mode (シンプル, Simple) is a mode in every Super Smash Bros. game, including Super Smash Bros., Super Smash Bros. Melee, Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS and Wii U, and Super Smash Bros. Ultimate that serves as the successor to the 1P Game of Super Smash Bros. The two modes are virtually identical in order; however, certain changes have been made. In the original, the player fought in a predetermined order: the player would always fight a specific character at a certain stage in a fixed order under static conditions. In Melee, randomization elements were introduced - the battles and the order in which they are take place are, for the most part, completely random (other than the basic layout, which is elaborated upon in the below section). Additionally, the Board the Platforms bonus game was removed for Melee, replaced by Snag the Trophies. In Brawl, Snag the Trophies and Race to the Finish were both removed, and a second Target Smash! round added. Additionally, the matches are no longer as randomized as they were in Melee, each stage has a theme and is based on at least one universe (for instance, Stage 1 is based on The Legend of Zelda), where characters and sometimes stages are chosen by random, provided they match the theme.

If the player loses all their stock, they are brought to the Continue screen with the respective option. Some points and coins - the number of which varies depending on the difficulty level - and half the points are lost if "Yes" is chosen, but a "GAME OVER" is shown if "No" is chosen or if the player does not have a choice to continue due to insufficient amount of much coins the player has. In Super Smash Bros. Melee however, the player can be rewarded an unlock challenge against Marth if it used 14 starter characters through a Game Over. If the player is defeated in Classic Mode in Super Smash Bros. for Nintendo 3DS, a "GAME OVER" is shown before choosing to continue and the rewards from the stage before the current are lost. If the player is defeated in Classic Mode in Super Smash Bros. for Wii U, some of the prizes are deducted.

In Super Smash Bros. for Nintendo 3DS, instead of a singular path, the paths branch out, giving the player a choice as to who to fight next. These paths are color coded: red is hardest and yields the most coins, green is medium, and blue is the easiest, yielding the least coins. In Super Smash Bros. for Wii U, players do not have the choice of paths; rather, they advance based on skill levels. Target Smash was the last bonus game to be removed in both versions of Super Smash Bros. for Nintendo 3DS and Wii U.

Classic mode returns for Super Smash Bros. Ultimate. This time, each character has their own roster of opponents and stages. A unique name is given on the match screen, and the character’s path is often themed around them, such as Ryu fighting against Zero Suit Samus with Chun-Li's theme. There is also a bonus stage, as well as additional bosses.

Battle types

Classic Mode introduces different types of battles as the player progresses. In Melee, there is one type of each battle in a set stage while in Brawl there are multiple special battles fought randomly in each stage.

Regular battle

In a regular battle, the player engages in a one on one battle with another character. These type of battles are the most common type of battle in Melee and Brawl. The opponent is usually chosen at random and is battled on their home stage.

Team battle

In a team battle, the player pairs up with a computer ally and battles two other computer opponents just like battling against the Mario Bros. in the original installment's 1P Game mode. The higher the difficulty, the less reliable the ally will be.

In Melee, the player fights a team of two opponents on stage 2 along a randomly selected ally (except for Zelda, Sheik and Roy). The opposing team is randomly selected from a predetermined list. The ally's launch resistance depends on the difficulties - the higher the difficulty, the lower the allies' launch resistance and AI level.

In Brawl, universes with at least two character slots (therefore Samus and Zero Suit Samus do not qualify as two transformation characters cannot exist on stage at the same time) can be fought in a team battle along a randomly selected ally from the stage's featured universes. Two team battles are always encountered in a single playthrough.

In the 3DS version of SSB4, some paths may have two opponents during stages 1 and 2. Player will fight them alongside a randomly selected ally.

In the Wii U version of SSB4, a team battle may be fought (if the amount of opponents are right for one) alongside a player selected ally (among defeated characters). Some stages may feature multiple teams or more than two characters per team (if the stage allows more than 4 players where they will be in its 8-Player Smash variation).

In Ultimate, most Classic Mode routes lack a team battle. However, some characters such as Donkey Kong, and Chrom are based on team battles, and may even include teammates in boss battles. Some characters fight a team of two opponents without an ally. Computer teammates will not appear if there is a second player.

Giant battle

In a giant battle, the player pairs up with at most two allies and battles a giant character. The giant character will have the same attributes as a character under the effects of a Super Mushroom; however, the enlarged size will last the whole battle. The giant character can usually sustain more damage and has more powerful attacks, but their jump distance is reduced and they become a bigger target. The higher the difficulty is, the less reliable the computer allies will be.

In Melee, giant fights occur in stage 5, where a character will be randomly chosen from a predetermined list of eligible characters. The player is given two allies again during the giant battles just like in the original installment's 1P Game mode when Battling against Giant Donkey Kong.

In Brawl, however, any character except for Link, Zelda/Sheik, Ganondorf and Toon Link on stage 1, Donkey Kong, and Diddy Kong on stage 2 is eligible as a giant opponent. This battle is chosen at random by series and the player will be given a certain number of allies depending on the stage number. When this battle is chosen on stage 2, two allies will fight alongside the player. When it is chosen on stages 3, 4, and 5, only one ally will fight alongside the player. Finally, when chosen on stages 6-10, the player will fight alone.

In Smash for 3DS, any character is eligible as a giant opponent by choosing any path. When this battle is chosen on stages 2 or 3, one or two allies will fight alongside the player. Finally, when chosen on stage 4 the player will fight alone.

In Smash for Wii U, any character that's not a Mii can be fought as a giant opponent, provided they appear as an intruder.

Most battles in Ultimate lack a giant battle, but a select few characters such as Luigi and Sonic have a few giant battles.

Multi-man battle

In a multi-man battle (refers to "Team (character)"), the player fights ten copies of another character. The opponent team will attack in groups of three, but they have lower handicap than usual, making them easier to defeat and more difficult for them to KO the player.

In Super Smash Bros., the multi-man battles are: 18 Yoshis (Stage 2), 8 Kirbys (Stage 7) and the Fighting Polygon Team (Stage 10).

In Melee, Brawl and Smash for 3DS, the player fights 10 copies of a character. CPU's will not use the color the player chose if they use the same character as the player. In Brawl, 25 playable characters may be fought as multi-man opponents. Exceptions In Brawl are The Legend of Zelda characters on stage 1, Yoshi and the Donkey Kong characters on stage 2 and the Pokémon characters on stage 3.

In the 3DS Version, the player fights 10 Miis or copies of a character (20 Miis on the Wii U Version). All Miis' faces are generated from the player's console, along with Guest Miis if none exist.

In Ultimate, multi man battles are uncommon but some characters such as Marth and Mega Man will use the format.

Metal battle

In a metal battle, the player faces an opposing computer player under the effects of a Metal Box for the entire battle. A metal character can sustain more damage without being launched and are less likely to flinch, along with having more powerful attacks. However, their falling speed is increased and running speed reduced.

In Super Smash Bros., the player fights Metal Mario in Stage 9 and always on the Meta Crystal stage, with items turned off.

In Melee, a metal battle is always fought on the Battlefield stage. All characters except for Roy, Ganondorf, and Mr. Game & Watch are eligible for a metal fight. Items are once again turned off.

In Brawl, however, the metal battles are chosen at random by series starting from Stage 6 and items are present.

In Smash for 3DS, any character can be a metal opponent by choosing any path on stages 3 and 4. In Smash for Wii U, any character that's not a Mii can be fought as a metal opponent, provided they appear as an intruder.

In Ultimate, only a handful of characters, including Bowser and Sonic, encounter metal characters in their Classic Mode routes as the routes are different between each characters.

Tiny Battle

In Ultimate, a new type of battle called Tiny Battle is introduced. In a tiny battle, the player battles a smaller version of the character. The tiny character will have the same attributes as a character under the effects of a Poison Mushroom, however, the small size will last the whole battle. The tiny character sustains less damage & has less powerful attacks, but their jump is increased & they become a smaller target.

Invisible Battle

In Ultimate, a new type of battle called Invisible Battle is introduced. In an invisible battle, the player battles an invisible version of the character. The invisible character will have the same attributes as a character under the effects of a Cloaking Device, but their invisibility will last for the whole battle.

Stamina Battle

In Ultimate, a new type of battle called Stamina Battle is introduced. Only Ryu, Hero, Terry, Byleth, Steve, and Pyra/Mythra can fight stamina battles in Classic Mode.

Free-for-All

This new type of battle is introduced in Brawl. In that game, it appears as the second to last battle. In this battle, the player must fight three random characters (who haven't been fought yet in the current playthrough) on Final Destination. Due to the AI prioritizing human players over computer players in Brawl, the opponents in this match will focus on attacking the player. The music played in this battle is Opening (Super Smash Bros. Melee).

In the 3DS version of Smash 4, this battle returns as a random battle in three to four stages of the mode. In this game's battle, the player must battle three random characters on the first CPU's home stage designated by series. The Wii U version heavily focuses on this type of battle, when the player must battle more random characters than three. The Al is the same as the previous installment.

Free-for-all battles return in Ultimate, but are notably rare. A few characters such as Pichu, Meta Knight, Rosalina & Luma and Isabelle have free-for-all battles.

Boss battle

This is usually the final stage. Traditionally the players faces Master Hand on the Final Destination stage. When one player reaches the final stage in this mode on at least Normal below 15 minutes (in Melee) or at least Hard within 9 minutes (in Brawl) without using any continues, Crazy Hand will fight alongside Master Hand. However, there are no items at all during this battle. Master Hand and Crazy Hand both have a certain number of hit points (depending on the difficulty the player chose) that must be depleted to clear this mode. In Brawl, the difficulty also influences the hands' movement. The higher the difficulty, the faster they move.

In Melee, Crazy Hand will appear after the player manages to reduce Master Hand's HP by half. His HP is dependent with the difficulty (Normal, Hard, or Very Hard) and begins with the number of HP matching to whatever number of HP that Master Hand had from the beginning of Stage 11.

In Brawl, Master Hand and Crazy Hand appear at the start of the fight from difficulties Hard, Very Hard or Intense (appearing right away instead of reducing Master Hand's HP by half unlike in Melee).

The mechanics are completely different in Smash for 3DS / Smash for Wii U. Although both Master Hand and Crazy Hand return and are announced as the final battle together (appearing at the start of the fight strait away like in Brawl), they make up only a single form of the true final battle against Master Core, a multi-stage boss with powerful and hard-to-dodge/easy-get-hit moves. All bosses in the final battle share a common health pool, with form changes and defeat occurring at fixed percentages. It is recommended that players use highly optimized custom equipment when taking on difficulty 9.0 due to the length and difficulty of the final battle.

In Smash for 3DS, the player is given a choice of paths between Master Hand alone (easy) or Master Hand and Crazy Hand (hard) (appearing at the stat of the battle strait away like in Brawl). Higher difficulties turn the hard route into a battle against Master Core. At very high difficulties (8.0 to 9.0), the player has no choice but to fight Master Core and all its forms.

In Smash for Wii U, Master Hand will always appear as the final battle. Crazy Hand appears from the mid-low difficulties and upwards (appearing at the stat of the battle strait away like in Brawl). Higher difficulties turn it into a battle against Master Core. Starting at 8.0, Master Core gains an additional phase in Master Fortress, a maze filled with powerful minions and hazardous surfaces where the player has to destroy its weak points to win.

In Ultimate, the boss fought depends on the player character and is not always Master Hand and Crazy Hand. For example, Mario and Captain Falcon face Giga Bowser and Kirby, Rosalina & Luma and the Inklings fight Marx. Sometimes the boss is fought before the final stage. For example, Mega Man fights Galleom in the round before fighting Dr. Mario and Mewtwo (as a nod to Wily's alien form from Mega Man 2). Some fighters don't face any bosses at all, such as Jigglypuff, who fights Giant Donkey Kong and Bayonetta, who fights Giant Palutena. Meanwhile, all of Sephiroth's fights are against bosses.

Trivia

  • The Original Instalment and Melee's 2-on-2 fight and giant battles with allies appear to use a team battle type with the player on the red team and the opponents on the regular battle and metal battle opponent's team color.
  • Brawl's, Super Smash Bros. for Nintendo 3DS and Wii U's and Ultimate's 2-on-2 fight and giant battles with allies appear to use a team battle type with the player on the red team and the opponents on the blue team.
    • In Super Smash Bros. for Wii U and Ultimate the player's team may also fight a green team and yellow team if there are more than 2 teams.
  • Ultimate's Classic Mode doesn't have the announcer during the pre-match loading screens, unlike previous games.
  • Super Smash Bros. for Nintendo 3DS, for Wii U and Ultimate's Classic Modes have no voice clip for the announcer saying "Game Over!", unlike previous games.
  • Super Smash Bros., for 3DS and Ultimate's Classic Mode have no short movies for every fighter upon clearing Classic Mode, unlike other instalments.
  • Melee and Brawl have no Classic Mode final stage screen shown during the pre-match loading screen, unlike other instalments.

See also