- This article is about Captain Falcon's appearance in Super Smash Bros. for Nintendo 3DS and Wii U. For other uses, see Captain Falcon.
|Also appears in||Super Smash Bros.|
Super Smash Bros. Melee
Super Smash Bros. Brawl
|Final Smash||Blue Falcon|
|Number of Jumps||2|
|Can Wall Jump||Yes|
|Can Wall Cling||No|
|Has a Tether||No|
|Voiced by||Ryō Horikawa|
Captain Falcon is the main protagonist of the F-Zero racing games. Despite not appearing in a game since 2004, Captain Falcon has continued to be a beloved character in the Super Smash Bros. series. Being one of the Original 12 characters which have appeared in every game, Captain Falcon was confirmed for Super Smash Bros. for 3DS and Wii U on July 14, 2014.
Captain Falcon currently ranks 23rd on the tier list, which is a massive improvement over Brawl, where he was placed in the bottom tier, and is closer to his tier ranking in Melee. He is an incredibly fast character with strong combo potential and a good range of finishers, most notably his Falcon Punch and his forward aerial. He possesses three meteor smashes, although his fast falling speed makes landing them tricky. He also has no projectiles, severely impairing his range, and his recovery is rather poor.
- Second fastest running speed (after Sonic and Palutena with her Lightweight Special).
- Can wall jump.
- Fast attacks with good priority and high combo potential.
- Considerable low knockback scaling on some attacks, allowing him to combo opponents with efficiency.
- Great aerial combat.
- Little landing and ending lag on most Aerial Attacks (except for Forward and Down Aerials).
- Good variety of KO moves.
- Has three versatile Meteor Smashes: Up Tilt, Down Aerial and aerial Raptor Boost.
- In addition, his Up Tilt has no sourspot, meaning it will always Meteor Smash regardless of where and when it hits.
- Fast falling speed.
- Considerably low recovery which can be predictable, although it is not as severe as Ganondorf.
- Lack of range in many attacks.
- Cannot deal properly against projectiles and long range opponents.
- Aerial Falcon Kick has very fast falling speed and can lead to self-destructs if used improperly.
- Most ground attacks have considerable ending lag.
Much like in past games, Captain Falcon is a rushing character that focuses heavily on speed and punishing. Most of his attacks are fast and with good melee range. His famous "Knee Smash" and Falcon Punch are powerful tools to quickly dispatch enemies, and his acrobatic moves and high speed in both air and ground allows him to quickly move around the stage.
Captain Falcon has several Meteor Smashes of his own; Up Tilt, Down Aerial and an aerial Raptor Boost. His Up Tilt is the safest of the three, as Captain Falcon can stay on the platform and smash his foot down on the ground. Down Aerial can be used to catch any opponents attempting to recover, but be careful not to free fall or you may accidentally kill yourself. The aerial Raptor Boost only Meteor Smashes if it hits a target in mid-air; considering that Falcon goes helpless after using it and its poor range, it is not advised to use this to get recovering opponents.
His signature move, Falcon Punch, deals considerable damage and knockback. While faster then Ganondorf's Warlock Punch, it is still extremely predictable. The best way to utilize Falcon Punch is to do it in mid-air left or right (depending on where your opponent is); reversing the punch makes it slightly longer, but deals a bit more damage and can confuse the opponent more. Captain Falcon also has his Raptor Boost, which is a good finisher against highly damaged opponents, as it has high vertical knockback, much like Pit's Upperdash Arm. Falcon Kick is useful for horizontal movement; it is strongest at the start of the move, where it can kill opponents at high percentages. It should never be used if attempting to recover, as it sends Falcon plummeting down at a very fast speed that could potentially kill him, even if he is knocked high into the air.
Captain Falcon's air attacks are also decent. His Neutral Air attack works well with a down throw, as most opponents will typically be caught in his double kicks. His forward air attack, known as the "Knee Smash", is erratic but still decent to use. While it barely does any damage if sourspotted, sweetspotting this (his knee hitting the opponent immediately), does more damage and knockback. His throws are also decent to follow up with attacks; if facing a highly damaged opponent, a forward or back throw can finish them off.
Captain Falcon's fast speed make it useful to catch up to an opponent. His faster speed and the ability to wall jump makes his recovery better then his mirror clone, Ganondorf. Despite this, Falcon's recovery is still predictable, and opponents can exploit this weakness of his.
Overall, the player must know how connect Falcon's attacks properly and learn the knockback properties of each move to follow up with efficiency.
Differences from Super Smash Bros. Brawl
Captain Falcon, being considered one of the worst characters in Brawl, being at the lower tiers, has received major buffs to compensate his lack of capacity from the previous game.
His appearance has also been updated with minor details, such as a slightly rounder shoulderpad and the inclusion of his teeth showing when he opens his mouth (although strangely, he doesn't opens his mouth during his taunts). His eyes also are slightly smaller and now have a very thin outline which colors depends on his current costume (i.e. Pink Captain Falcon has a pink outline).
- Overall stronger; most of his moves now has increased knockback power.
- Slightly higher second jump.
- Most attacks have larger hitboxes.
- The third hit of his Neutral Attack is now stronger and can transition between rapid jabs and a finisher. Additionally, his rapid jab is much faster and locks on opponents more easily.
- Up Tilt has a more vertical knockback, and can now Meteor Smash if connects against airborne opponents.
- Down Tilt is faster, now launches opponents horizontally and causes slightly higher knockback.
- Side Tilt is faster, now being able to combo into a Dash Attack.
- Up Smash's hits transition much faster. It has also less startup and ending lag.
- Neutral Aerial has a larger hitboxes and can hit from behind at the start (first kick) against enemies really close to Falcon.
- Forward Aerial's sweetspot is easier to land, however it has slightly higher landing lag.
- Back Aerial has slightly less ending lag and has increased knockback scaling.
- Up Aerial is faster and has a larger hitboxes, effectively being able to hit opponents during short hops.
- Down Aerial is easier to inflict Meteor Smash, and its sourspot causes stronger knockback.
Grabs and Throws
- Dash Grab is much faster, with higher range and less ending lag if it misses.
- Up and Back Throws cause more knockback, enough to KO.
- Falcon Punch is slightly faster and when used on ground makes Falcon slide a bit forward, increasing his range.
- Raptor Boost causes much higher knockback and can effectively KO opponents at high percentages. It also covers more range and Falcon leans back more at the startup. However the height gained when successfully connecting in air has been reduced.
- Falcon Dive is faster and covers more distance. The explosion graphics when connecting are also more "flashy". Additionally, Falcon's leap after connecting the hit has a different animation, with an acrobatic somersault, which covers more vertical distance.
- Falcon Kick causes much higher knockback and can effectively KO opponents at high percentages. It is also much faster, covers more range (specially in air) and has slightly less ending lag.
- Blue Falcon has a larger hitbox and deals higher knockback.
◾Standard Attack – Punches twice and then follows up with a knee jab. Can alter to a series of fast jabs, finishing with a punch. Regular jab: 2% first two hits, 5% last hit Infinite Jab: 2% first two hits, 1% each following hit, 2% finisher
◾Up Tilt – Performs an axe kick starting up near his head and ending upon impacting the ground; similar to Samus's up tilt. Known as the Heel of Shame among fans. 11%
◾Down Tilt – Sweeps his leg forward. 10%
◾Forward Tilt – Spins and kicks forwards. 9%
◾Up Smash – Does a short hop and kicks upward with each leg consecutively. 19-26%
◾Forward Smash – Thrusts forward and rams with his elbow extended out. 19-26%
◾Down Smash – Kicks in front of him and then behind him. 14-19% first kick, 18-25% last kick.
◾Dash Attack – Rams forwards with his elbow while running. 10%
◾Ledge Attack – Pulls himself up and then kicks along the ground with one foot. 7%
◾Get-Up Attack – Does a hand-stand and spins his legs around to kick at both sides. 6%
◾Up Aerial – Does a Flip kick, hitting in an arc over its head. Good for juggling, with high combo potential in low percentages. The end of the move has a hitbox on its feet, dealing minor knockback. 11%
◾Down Aerial – Stomps downwards with both feet. It is a powerful Meteor Smash with its' legs hitboxes. The infamous "Nipple Strike" is a powerful horizontal knockback. 14%
◾Neutral Aerial – Performs one wide kick and then a second smaller kick upon spinning around once. Good option for combos. 4% first kick, 6% second kick, 10% when both hits connect
◾Forward Aerial – Known as the 'Knee Smash' or 'Knee of Justice'; extends his knee forward and jabs with it. This attack can be sweetspotted or sourspotted; if sweetspotted it will deal massive knockback and is shown with an electric animation, dealing 19% damage. If sourspotted it will only deal 3% damage.
◾Back Aerial – Does a quick punch behind him. Decent knockback. 13%
Grabs and Throws
◾Pummel – Thrusts his knee into the grabbed opponent. 2% each hit
◾Forward Throw – Performs an uppercut and releases upon impact. 5%
◾Back Throw – Tosses the opponent behind him and then kicks backwards to launch them. 9%
◾Down Throw – Slams the opponent on the ground. 6%
◾Up Throw – Punches the opponent upwards. 7%
|Captain Falcon's Special Moves|
|Standard Special||Falcon Punch|
|Side Special||—||Raptor Boost|
|Up Special||Falcon Dive|
|Down Special||Falcon Kick|
|Final Smash||—||Blue Falcon|
- Up Taunt - Clenches his fists while surrounded by a fiery aura.
- Side Taunt - Jumps back, extends his hand out, and says "Come on!"
- Down Taunt - Gives a salute while saying "Show me your moves!" This taunt can be done faster if Captain Falcon is facing left.
To be added
In competitive play
To be added
- Captain Falcon
- In the F-Zero racing scene, Captain Falcon uses his Blue Falcon to win big. His origin largely a mystery, he's made his way to the Smash Bros. battlefield to prove his worth outside the cockpit. He's got speed and power, and his distinct Falcon Punch leaves a dent. Start it in the air to surprise your foes!
- F-Zero (08/1991)
- F-Zero GX (08/2003)
- Captain Falcon (Alt.)
- Captain Falcon's default down special, Falcon Kick, is no ordinary kick—it surges forward in a fiery blaze. It's a versatile attack that moves sideways on the ground and diagonally down in the air. His forward air attack, Knee Smash, can send an enemy flying for miles if hit just right.
- F-Zero (08/1991)
- F-Zero GX (08/2003)
- Blue Falcon
- Captain Falcon's Final Smash lets him pull opponents into the middle of an F-Zero race-where competitors have been known to break the speed of sound-and run them over with his racing machine, the Blue Falcon. If he manages to grab you, there's no escape. The impact launches its victims diagonally upward.
- Captain Falcon is the only character to be unveiled in a trailer without his name being mentioned since he's not a newcomer.
- In a Miiverse post shortly after Captain Falcon's reveal, Sakurai stated "And welcome back, Captain Falcon!! When are you ever getting a new game of your own?". This is referencing the fan outrage over the lack of games in the F-Zero franchise since the GameCube days.
- Strangely, in this game Captain Falcon doesn't open his mouth when using his famous taunts, "Show me your moves!" and "Come on!".