|Debut||Super Mario Bros. (1985)|
|Also appears in||Melee|
|Final Smash||Giga Bowser|
|Number of Jumps||2|
|Can Wall Jump||No|
|Can Wall Cling||No|
|Has a Tether||No|
Currently, he is 33rd on the tier list, improving slightly from his position in Melee. The Koopa King still has his trademark high power and range, but also maintains his mediocre tournament results, vulnerability to infinite chain grabs, and very poor match-ups, which together put Bowser into the F tier once again.
Bowser is notable for having the blessing/curse (more the latter than the former) of being both the largest and heaviest character in Super Smash Bros. Brawl. This makes him difficult to KO as always, yet an easier target to hit. Because of his heavy weight, Bowser's recovery has significant horizontal range but marginal vertical movement. He has a very poor ground shield game, the second slowest roll in the game, and the slowest spot dodge in the game. He has the ability to crawl, but due to his large size this is very inefficient at avoiding incoming projectiles or other attacks. As with other large characters, Bowser's strengths lie in his KO prowess and not his speed. He sports a wide variety of powerful attacks both in the air and on the ground. For example, Bowser's forward smash is a high-priority KO move that has such high knockback that it is able to eat through almost any super armor frames save for Wario's Forward Smash, Pikmin Order or Donkey Kong's fully-charged Giant Punch. However, this KO ability comes at the price of high lag, both on startup and ending.
Due to his average speed and reliance on power KOs, Bowser can struggle somewhat in the low damage game as he lacks diverse ways of racking up damage on the opponent. Bowser's best option in that regard is his neutral special Fire Breath, and his advantages of 10 frames when ground releasing and 30 frames when air releasing make him able to do great chain grabs or combos into his strongest attacks. He can also re-grab nearly anyone by ground releasing- only Donkey Kong is exempt, due to his unusually short ground release animation. The Fire Breath serves multiple purposes for Bowser, such as racking up damage on the opponent, preventing an opponent's approach, and its notable functionality as a decent edge guard. Bowser also has a potent sacrificial KO, the Flying Slam. This move allows Bowser to grab an opponent, then leap into the air and fall back to the ground with Bowser on top of them. Thus, the opponent will always be KOed first. If this move is used through a blast line (the off-screen border that marks where KOs occur), both Bowser and the opponent will be KOed. It's also useful in the Classic and All-Star Modes, making for an easy KO when only one opponent is left. Given Bowser's difficulty racking up damage, this can be a useful move when the opponent is far ahead of Bowser in the damage count. However, opponents can control Flying Slam when Bowser is at higher or even equal damage, preventing "Bowsercide", or forcing it. Bowser's standard attack can even cancel out incoming projectiles, including Samus' and Lucario's standard specials. This is effective as it allows the player to conserve Bowser's shield as well as provide quicker reaction times after blocking enemy projectiles.
However, given Bowser's extreme heavyweight and decent falling speed it makes him also open for infinite chain grabs like Wario and Dedede's infinite chain grab due to his extremely large size and weight. His horizontal recovery, Whirling Fortress, is worse than Donkey Kong's Spinning Kong and it also gives poor vertical distance.
Differences from Melee to Brawl
Bowser has been buffed from SSBM to SSBB. He is about the same in speed, and he is now slightly stronger. Bowser also became lighter, so he has much higher mobility than in Melee. However, even with the reduced weight, Bowser remains the heaviest character in the game. His up aerial is faster, but has a shorter range. His side tilt and up smash both have increased range. His side smash now hits twice as well as doing 14% more damage. On the downside, its knockback has decreased slightly, and it boasts very little damage or knockback if it hits from very close or from very far. Bowser's air speed and jump height have both increased. His down smash is much easier to trap with. As for specials, Bowser Bomb hits while leaping upwards and has a faster falling speed. Whirling Fortress goes higher in midair, and Fire Breath can be tilted up and down. Lastly (in terms of special moves), Bowser has a new side special move, the Flying Slam.
Bowser's purely cosmetic changes are a new voice actor (Eric Newsome) rather than having recycled voice clips from Super Mario 64, different sounds in his tilts and jab, a different sound for Fire Breath, and more realistic roaring sounds (as opposed to his usual cartoonish roars). He also has two new palette swaps: brown and a combination of black and white.
- Standard Attack - Two quick claw swipes. 5% per swipe. Good priority cancels out many projectiles, helping out against campy characters.
- Dash Attack - Running tackle. Has good vertical knockback. 11%. Horrid ending lag makes this move easily punishable.
- Strong Side - Punches while leaning his body forward. Can be aimed up or down. Similar to Wario 11%. Has decent KO potential at later percentages.
- Strong Up - Swats the air above him. A decent juggling move given its priority. 12%. This is also a very powerful KO move and can KO lightweights at about 70% given its surprising speed.
- Strong Down - Swipes with claws while crouched. Two hits. First hit deals 14%, second deals 11%. High knockback and speed uncommon for a move of this type make this another speedy KO move.
- Side Smash - Rears back and then performs a very strong headbutt. Both the rear back and the headbutt hit. Fully charged first hit does 14% damage, second hit right after does 32% for a possible total of 46% damage. This makes it the highest damaging side smash in the game. If used correctly this can prevent shield grabbing. A highly shield damaging move with enough shield stun to help prevent countering.
- Up Smash - Pounces on all fours and jumps straight up, hitting with his shell. Opponents who only shield his jump will be hit by his landing. Very high knockback. Fully charged, it will deal 28% damage.
- Down Smash - Bowser retracts into his shell and spins around. Limited suction. Multi-hit attack that does up to 29% damage fully charged. Very high knockback.
- Ledge attack - Quickly spins onto the stage, then retreats back a bit. 8% damage.
- 100% ledge attack - Slowly climbs onto stage, and does a quick claw jab. 10% damage.
- Floor attack - Slams body forward, then back. Does two hits. Both hits do 6% damage for a potential of 12%.
- Trip attack - Gets up while facing backwards, and executes a claw swipe that brings him facing forward. 6% damage.
- Neutral Aerial - Spins around inside his shell. 15% damage with low knockback and low KO potential.
- Forward Aerial - Slashes in the air in front rather quickly. 13% damage. Decent knockback with surprising speed.
- Back Aerial - Thrusts out his shell behind him. High knockback. 15% damage. High ending lag on the ground.
- Up Aerial - Swings his head upwards with minor yet evident startup lag, but little ending lag in the air. A respectable 17% damage and incredibly high knockback make it one of the best up aerials in the game in terms of power. High ending lag on the ground.
- Down Aerial - Retracts into his shell and spins himself into the ground. Limited shockwave if hits the ground. It can Meteor Smash when hit by the last hit, but it is weak and overall not recommended. Multi-hit attack that does up to 23% damage. High aerial lag and ground lag.
Grabs & Throws
- Pummel - Headbutts the opponent's head or body. 3% damage. Very slow for a pummel.
- Forward Throw - Launches foe forward using his head. 10% damage. Decent knockback, but is not a reliable KO move.
- Back Throw - Turns around, and tosses foe forward. 10% damage. Decent knockback. Has a better KO potential than the forward throw, but is still unreliable.
- Up Throw - Bowser tosses foe upwards, retreats into his shell, and spins, damaging the foe with his spikes. 10% damage. Decent but set knockback.
- Down Throw - Sets opponent on floor before performing a body slam on his opponent. 12% damage.
- Emerges from a wall of flames.
|Bowser's Special Moves|
|Standard Special Move:||Fire Breath|
|Side Special Move:||Koopa Klaw (SSBM), Flying Slam (SSBB/SSBWU/3DS)|
|Up Special Move:||Whirling Fortress|
|Down Special Move:||Bowser Bomb|
|Final Smash1:||Giga Bowser|
|1: In Super Smash Bros. Brawl and Super Smash Bros. Wii U/3DS only.|
- Up: Stomps, throws his head back, and roars.
- Side: Snaps furiously forward five times.
- Down: Balances precariously on one leg, accompanied by four small hops.
Role in the Subspace Emissary
Bowser first appears after Donkey Kong and Diddy Kong chase down some of Bowser's troops who had stolen their bananas in order to lure them into a trap. Bowser confronts the two and transforms DK into a trophy with a shot from his Dark Cannon, but not before DK punches Diddy away as to prevent him being faced with the same fate. Bowser chases him down, and has a Shadowbug clone of himself fight Diddy Kong and Fox. After the clone is defeated, the real Bowser attempts to turn them into trophies, but they manage to dodge the shot. Although Diddy is eager to fight Bowser, Fox knows that they're at a clear disadvantage, so he grabs Diddy and they make their escape. Bowser later finds Peach/Zelda (depending on if you chose Mario or Kirby to start the campaign) alone and turns her into a trophy and, after having another Shadowbug clone of himself copy her, orders the new clone to attack Mario, Pit/Link, and Yoshi. After returning to his chase of Diddy and Fox, he is told by Ganondorf to hunt down King Dedede, who had stolen Wario's trophies. Bowser and his troops attack Dedede's castle, where Dedede is hiding, and when they break the roof of the castle a stone falls on Dedede's head, knocking him out and turning him into a trophy. Bowser steals Peach/Zelda's trophy and evades Mario and Pit's following attacks, but when he dodges Pit's arrow he falls off a cliff, landing safely in his flying Clown Car (Bowser's personal transport) and flying away with the princess in tow. After this, he returns to the jungle and transforms Diddy into a trophy. He then sends his Shadowbug clone to clone the Diddy Kong trophy. He flees after Falco Lombardi attacks him and destroys his Dark Cannon.
He is next seen with Ganondorf on the deck of the Subspace Gunship. They shoot down the Halberd, but fail to stop Kirby from obliterating the Subspace Gunship by flying through it with the mighty Dragoon. Fleeing into the realm of Subspace, Bowser is swiftly betrayed by Ganondorf and turned into a trophy by a surprise blast from a Dark Cannon. He is eventually restored, and after being immediately defeated a second time (this time by King Dedede), he beats up Ganondorf's trophy (Ganon was defeated between these events) in an outrage. Bowser then notices the downed Master Hand and decides to help the heroes take down Tabuu. The sight of Master Hand lying on the ground seems to trouble Bowser, assumedly because Bowser was really the only Smasher accomplice who was truly loyal to Master Hand, unlike Ganondorf (who planned to betray him to take control of the Subspace Army) and Wario (who did it just to enjoy himself).
These stickers may be used by only Bowser or a select few including Bowser:
- 1-Up Mushroom: [Leg] attack +4
- Bowser (DDR:Mario Mix): [Throwing] attack +20
- Bowser (Mario Kart 64): [Weapon] attack +13
- Bowser (Super Paper Mario): [Arm] attack +23
- Coin: [Specials: Indirect] attack +4
- Dice Block: [Arm] attack +8
- Dr. Mario: [Head] attack +18
- Koopa: [Body, Spin] attack +10
- Lakitu (Mario Kart Super Circuit): [Leg] attack +13
- Luigi & Baby Luigi: Launch power +5
- Luigi (Mario & Luigi: Superstar Saga): Launch power +23
- Mario & Luigi: [Flame] resistance +19
- Mario & Yoshi: [Specials: Indirect] attack +13
- Mario (Mario Kart DS): [Leg] attack +22
- Mega Rush Badge: [Specials: Direct] attack +8
- Mushroom: [Arm, Leg] attack +5
- Peach (Mario Superstars Baseball): [Slash] attack +5
- Peach (Super Mario Bros. 2): Launch resistance +29
- Peach (Super Princess Peach): [Weapon] attack +23
- Rawk Hawk: [Arm] attack +5
- Red Fire: [Flame] attack +26
- Super Mario Bros.: [Arm, Leg] attack +15
- Waluigi (Mario Superstar Baseball): [Specials: Indirect] attack +8
- Waluigi (Super Mario Strikers): [Slash] attack +15
- Yoshi (Mario Party 2): [Launch] resistance +35
- Yoshi (Paper Mario: The Thousand Year Door): [Throwing] attack +5
- Yoshi (Yoshi Touch & Go): [Arm, Leg] attack +8
- Several deep male voices chanting "Bow-ser, Bow-ser, Bow-ser..."
The king of evil and Mario's eternal menace. He breathes fire, hurls hammers, attacks from vehicles like the Koopa Clown Car, and uses all sorts of weapons in hopes of destroying Mario. As his size suggests, he's immensely powerful. His son Bowser Jr. is a chip off the old block who spends his time creating trouble for Mario.
- Super Mario Bros. (Nintendo)
- Super Mario Sunshine (Nintendo GameCube)
- Likely due to his heavy weight, the screen will shake slightly when Bowser lands on the ground.
- Bowser and Marth are the only characters without a new piece of music used for the Credits; Bowser has Giga Bowser's battle theme, while Marth uses the Fire Emblem theme from Melee.
- In the Subspace Emissary, Bowser can be attacked and harmed by the Koopas and Goombas, despite being their leader. This is probably because they are more or less under new leadership.
- Bowser's voice clip for his Wii Remote selection is a roar he uses from the end of a cut scene in Super Mario Sunshine.
- When certain characters grab Bowser and attempt to pummel attack him while on a slope above him, the pummel does not hit him and deals no damage. This could be related to Bowser's massive character model.
- Bowser is the only non-human character that is a representative of the main Mario series (in contrast to perhaps Wario).
- Bowser's page at Smash Bros. DOJO!!.
- Bowser character guide at SWF
- Bowser's hitbox size of each of his moves