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Boost Kick

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Boost Kick is Zero Suit Samus' Up Special Move in Super Smash Bros. for Nintendo 3DS and Wii U, replacing the Plasma Wire from Super Smash Bros. Brawl. Zero Suit Samus uses her jet boots and does a kick that propel herself upward, finishing with an outwards kick. Opponents hit by the start of the move will be carried upwards with her and then launched by the second kick.

Overview

The move deals 16% to opponents hit with the entire duration of the attack. The move is an excellent combo finisher and kill move, commonly being used as Zero Suit Samus' main method of closing out a stock as the move can easily K.O opponents off of the ceiling of the stage.

Zero Suit Samus's Special Moves
Brawl SSBWU/3DS
Standard Special Paralyzer
Side Special Plasma Whip
Up Special Plasma Wire Boost Kick
Down Special Flip Jump
Final Smash Power Suit Samus Gunship

Customizations

Impact Kick

Impact Kick kicks opponents into the air, and then finishes with a powerful spinning kick.

Strengths:

  • Excellent K.O move
  • Combo finisher
  • Fast recovery

Weaknesses:

  • More difficult to hit opponents with

The Impact Kick is more difficult to land because it only hits at the start and end of the attack; opponents hit by the attack at the start will be linked right into the second attack at the end of the move. As a recovery the move is fast but covers no more distance than the default variation. As an attack the move is an excellent combo finisher and K.O move. It K.O's most characters just over 100% and combos out of down throw just under 100%.

Lateral Kick

Lateral Kick lifts opponents into the air at an angle, and then dashes forward with a spinning kick.

Strengths:

  • K.O move
  • Good horizontal and vertical distance
  • Combo finisher

Weaknesses:

  • Less vertical distance than default
  • Can SD
  • Poor for K.Oing opponents off the ceiling

The Lateral Kick, like the default, is a good K.O move and combo finisher. Unlike the default, it covers a greater horizontal range in recovering; it still covers a good vertical range as well but not nearly as much as the default variation. It is not as reliable for K.Oing off the ceiling because it carries and launches opponents horizontally; it is good for K.Oing opponents at the edge and can do so at around 85% on most characters. However, if the attack misses the opponent when used on the edge or does not secure a K.O, Zero Suit Samus may be unable to get back to the edge and Self-Destruct.

Zero Suit Samus's Custom Special Moves
Custom 1 Custom 2
Standard Special Blast Shot Electromagnetic Net
Side Special Plasma Dash Whip Lash
Up Special Impact Kick Lateral Kick
Down Special Shooting Star Flip Kick Low Flip

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