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Boost Kick is Zero Suit Samus' Up Special Move in Super Smash Bros. for Nintendo 3DS and Wii U, replacing the Plasma Wire from Super Smash Bros. Brawl. Zero Suit Samus uses her jet boots and does a kick that propel herself upward and performs an outward kick.

Overview[]

If opponents are struck by the first kick, they will be carried and launched by the second kick, being inflicted 16% and slight diagonal knockback. By tilting the control stick forward while executing, Zero Suit Samus propels herself more diagonally, while tilting backwards will propel Zero Suit Samus more vertically. If the control stick is tilted backwards immediately after inputting, Zerou Suit Samus will perform a reverse Boost Kick, though reversing does not affect the amount of damage or knockback dealt.

Boost Kick is an extremely useful out of shield option, and its high knockback scaling allows Zero Suit Samus to KO opponents at 103% at the edge of the stage, making it a very viable KO and finisher option, especially when compared to Plasma Wire. It is also a more reliable recovery move due to functioning like a traditional up special instead of a tether. However, Boost Kick grants less vertical distance than Plasma Wire, making it slightly more difficult to recover vertically with Zero Suit Samus.

Zero Suit Samus' Special Moves
Brawl 3DS/Wii U Ultimate
Standard Special Paralyzer
Side Special Plasma Whip
Up Special Plasma Wire Boost Kick
Down Special Flip Jump
Final Smash Power Suit Samus Gunship Zero Laser

Customizations[]

Impact Kick[]

Impact Kick kicks opponents into the air, and then finishes with a powerful spinning kick.

Strengths:

  • Excellent K.O move
  • Combo finisher
  • Fast recovery

Weaknesses:

  • More difficult to hit opponents with

The Impact Kick is more difficult to land because it only hits at the start and end of the attack; opponents hit by the attack at the start will be linked right into the second attack at the end of the move. As a recovery the move is fast but covers no more distance than the default variation. As an attack the move is an excellent combo finisher and K.O move. It K.O's most characters just over 100% and combos out of down throw just under 100%.

Lateral Kick[]

Lateral Kick lifts opponents into the air at an angle, and then dashes forward with a spinning kick.

Strengths:

  • K.O move
  • Good horizontal and vertical distance
  • Combo finisher

Weaknesses:

  • Less vertical distance than default
  • Can SD
  • Poor for K.Oing opponents off the ceiling

The Lateral Kick, like the default, is a good K.O move and combo finisher. Unlike the default, it covers a greater horizontal range in recovering; it still covers a good vertical range as well but not nearly as much as the default variation. It is not as reliable for K.Oing off the ceiling because it carries and launches opponents horizontally; it is good for K.Oing opponents at the edge and can do so at around 85% on most characters. However, if the attack misses the opponent when used on the edge or does not secure a K.O, Zero Suit Samus may be unable to get back to the edge and Self-Destruct.

Zero Suit Samus' Custom Special Moves
Custom 1 Custom 2
Standard Special Blast Shot Electromagnetic Net
Side Special Plasma Dash Whip Lash
Up Special Impact Kick Lateral Kick
Down Special Shooting Star Flip Kick Low Flip
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