|Appears in||Super Smash Bros. Brawl |
Super Smash Bros. for Nintendo 3DS / Wii U
|Effect||Draws the victim into an F-Zero racetrack and rams them with the Blue Falcon|
The Final Smash starts with Captain Falcon calls (saying "Come on! Blue Falcon!") for his F-Zero machine, the Blue Falcon. The Blue Falcon crashes through the stage in front of Captain Falcon. Whoever it hits when it first appears will be hit by the rest of the move. Characters who are not hit will stay in place until the end of the smash. A short cutscene appears, and the opponents are run over and sent flying, doing about 40% damage if every part of the attack hits and has high knockback. Like certain other Final Smashes, if no one is hit when the Blue Falcon appears, then the attack fails. This Final Smash requires precise timing as you must get close to your foes. It also appears as a stage element in Melee on the stages Big Blue and Mute City. It appears again in Brawl as a stage element at Port Town Aero Dive.
Damage & Knockback
Regardless of the number of targets there are, it always does around 40% damage. The minimum amount it could do is a pathetic 5%. However, that seems to happen if the player uses it twice in a row on Training.
The knockback of this move depends on the number of targets hit, the more there are the less knockback it will do, so it's best to get a single target for a (nearly) guaranteed KO. Also if there are a lot of targets they may collide with each other which reduces knockback.
If Captain Falcon uses Blue Falcon while there are other characters in a trapped animation, such as a Kirby in a Stone state or a character swallowed by Gulpin, the trapped characters' obstruction will disappear and they will be seen in their T-Stance during the entirety of Blue Falcon. Despite this, in the fight's ending screen, it will always say that the launch speed of the move was 19272 mph, no matter the damage of the characters hit.
Also, if done on a custom stage which is the maximum size with the bottom entirely of ice, and if the player has a Bunny Hood and Superspicy Curry and the time speed is 1/4, the player slides on the ice to catch the opponent with the Blue Falcon while sliding. If done correctly, C.Falcon should SD in the middle of the move, and if left at 1/4 Speed, he will respawn with the Blue Falcon in the background when facing left and foreground when right.
Another glitch can also occur in Training. If a player places an item on the middle of the race track, the item will be stuck on the race track. When the racing animation is finished and Captain Falcon does his yes pose, one can put an item and this will result in the item being invisible at the end of the Final Smash. The item will remain like this until picked up.
- Captain Falcon's Final Smash. His beloved ship, the Blue Falcon, roars onto the screen once he touches a foe in front of him. The enemy gets sent to a racetrack, at which point the Blue Falcon screams down at a ridiculous speed and launches the unlucky victim. What track is it? Where did the machine come from? This is one technique that's an utter mystery.
The Blue Falcon is Captain Falcon's ship in every F-Zero game to date and is playable from the start in all of them. This version is taken almost directly from F-Zero GX but seems to employ a number of characteristics from many other F-Zero titles.
- The Blue Falcon is also used for Captain Falcon's on-screen appearance
- If the car crashes into someone with infinite launch resistance, it looks like the victim isn't taken away, but the Final Smash still initiates with the character being struck and still getting the same damage and knockback after the cutscene.
- This is the only move that Captain Falcon uses that is derived from the games that he stars in. All of his other moves are original and created for the Smash Bros. series.
- If done (in)correctly, Captain Falcon can self-destruct using this move. If he is running on ice and slides into the opponent while using his Final Smash, the cutscene will show a close-up of the Blue Falcon, eventually going behind it. His opponents will not be KOed. For a time, this 'technique' was infamously dubbed as 'Falcon Drunk Driving'. Also, the Smash Ball and any missing pieces of the Dragoon will not appear. This is because Captain Falcon SD'd in the middle of the move so the game thinks the move is not over, thus preventing the appearances of the Smash Ball and Dragoon.
- When the Final Smash is used on Zero Suit Samus, her paralyzer vanishes, and only reappears after the move has ended. A similar effect happens to Jigglypuff's Sleep Hat when using it's green costume.
- If used on the top layer of the Mushroomy Kingdom underground stage, a character can be star KO'ed during the moment where Captain Falcon first activates the attack, but still be in the ramming cutscene, resulting in a double KO. Because of this, Captain Falcon is the only character with a non-transformation based Final Smash whose Final Smash can KO his opponent twice.
- The racetrack can be played on as an actual stage through hacking.
- This Final Smash is only one of three in the game that the camera does not zoom in on upon its activation, the others being Mr. Game & Watch's Octopus and Meta Knight's Galaxia Darkness. However, when Pokemon Trainer uses Triple Finish on the Mario Bros. stage, it will not zoom in.
- In the game Mario Kart Wii, there is an unlockable light-weight class vehicle called the Blue Falcon. The Prima strategy guide for this game states in the vehicle's description that it is on loan from Captain Falcon. It returns as DLC in Mario Kart 8.
- In Wii U/3DS, the Blue Falcon will do one of the sounds from the classic F-Zero, for the SNES.
|Captain Falcon's Special Moves|
|Standard Special||Falcon Punch|
|Side Special||—||Raptor Boost|
|Up Special||Falcon Dive|
|Down Special||Falcon Kick|
|Final Smash||—||Blue Falcon|