The Arwing (アーウィン Āwin?) is the brand of one-man spaceship used by the eponymous mercenary team in the Star Fox series, and is featured in every Star Fox game. As such, it has made appearances in all Super Smash Bros. games.
Appearance and Functions
A normal Arwing is built in a streamlined point shape, with a cockpit about three-quarters of the way up. It has four G-defusers directly next to it, the normal angle of which changes throughout the series (as they have been shown to be adjustable). It also has two thin wings (sometimes shown with flaps), which have been shown to be adjustable. It also has a small propulsion unit at the back capable of boosting.
Arwings are, of course, capable of space flight, and are able to take a large amount of damage, still flyable after losing their wings. The ship is also capable of deflecting bullets by doing a technique called a Barrel Roll, which can be seen best in Star Fox 64.
The Arwing is equipped with a single chargeable laser cannon, which can be upgraded to a dual cannon, and finally a stronger version of the latter, both through item pickups. It is also capable of using Smart Bombs, which can lock onto foes by charging a shot and pressing the bomb button instead.
In Super Smash Bros.
Arwings make one appearance in this game other than in being briefly seen in the game's opening movie:
As a stage element
Arwings appear in Super Smash Bros. as stage elements/obstacles in the Sector Z stage. They appear occasionally to fly around and shoot their laser beams. Any character that makes contact with the lasers take a decent amount of damage. The Arwings do not always shoot, but sometimes just fly over the stage instead. Characters can jump on the Arwing while it is flying over the Great Fox. If the Arwing flies off the screen with a character on it, then that character will receive a Star KO. The Arwings do not specifically target anyone when they fire their lasers, instead going by their own patterns.
As an On screen appearance
Fox's On-Screen Appearance is of him jumping out of an Arwing.
In Super Smash Bros. Melee
Arwings return with slightly more representation, in addition to being again sighted in the game's opening FMV:
As a stage element
As a trophy
The Arwing features as a collectible trophy, unlocked as one of the 100+ trophies that can be collected randomly during normal play, such as in the Trophy Lottery and throughout the various Single-player Regular Matches. It reads as follows:
- The Arwing is the symbol of Star Fox. Like an F-Zero racer, it's equipped with an opposing-gravity device. It can barrel roll and flip with ease thanks to its quick acceleration and flexible control. In battle, the ship uses retractable wings for precise flying. Every Arwing has smart bombs as its sub-weapons. (Star Fox 09/93)
In Super Smash Bros. Brawl
Arwings make return appearances yet again. They look similar to the Arwings in Star Fox 64/Lylat Wars
As a stage element
Just like in the last two Smash Bros. games, Arwings appear as stage elements and hazards, in both the game's Star Fox stages: They are new in the Lylat Cruise, but return in the returning Melee stage Corneria.
As a trophy
The Arwing is a random, collectible trophy:
- A fighter ship that comprises the main combat unit of Team Star Fox. Boasting antigravity systems known as G-Diffusers, Arwings can perform barrel rolls, quick bursts of speed, and loops. They're also equipped with variable wings that can be switched in and out of combat mode. Their main armaments are their laser cannons, and their secondary weapons are smart bombs.
- Star Fox (Super Nintendo)
- Star Fox Command (Nintendo DS)
When Fox's moveset is used on a different character such as Sonic or Snake, some deploying moves such as Spring Jump or C4 shall have their sprites switched with a giant sized golden Arwing, but function identicly, possibly because it was used as a placeholder in testing.
In the Subspace Emissary
Fox and Falco are both seen piloting Arwings at various points, Fox piloting two and Falco one.
- Fox's original Arwing was knocked out of the air by the Halberd's Combo Cannon. After it crashed, Rayquaza emerged from the lake and attacked it, destroying it. Fox ejected to help Diddy Kong fight Rayquaza.
- Fox's second Arwing was also used to engage the Halberd along with Falco. However, after destroying the Combo Cannon, Peach was blown back. Assuming that Fox was trying to attack Peach, Zelda (in her Sheik disguise) leapt from the bridge of the Halberd and punched the cockpit. This forced Fox to eject and abandon his Arwing, which presumably crashed.
- Falco's Arwing arrived in time to save Fox from Bowser. Ejecting, Falco kicked the Dark Cannon up and shot it to pieces. Falco also used his Arwing to help Diddy reach the skiff where DK was being held, dropping him off before returning to fight the Halberd. After seeing Duon created from Shadowbugs, Falco ejected and skydived to the others' aid.
- Finally, Fox or Falco's Arwing engaged the Subspace Gunship along with Samus', Olimar's and Captain Falcon's ships. It was one of the first into Subspace along with Captain Falcon. What happened to it after that is unknown.
In Super Smash Bros. for Wii U/3DS
The pride and joy of the Star Fox team--it gets its name from the distinct "A" shape. The adjustable wings give this ship remarkable mobility in all kinds of situations; considering all the dangerous places the Star Fox team goes, you never know when a well-timed barrel roll will save the day.
Star Fox's fighter crafts have the ability to regulate gravity, allowing them to adapt to all kinds of space environments, and have been tuned up to give them superb offensive performance. Mass-produced Arwings appear in Star Fox: Assault, but many get taken over by the invaders, forcing the Star Fox team to shoot them down.
- NGC - Star Fox: Assault (02/2005)