An Armight prepared to attack.
|Universe||Super Smash Bros.|
|Level(s) appears in|| The Battlefield Fortress|
The Path to the Ruins
The Wilds II
Battleship Halberd Interior
Subspace Bomb Factory II
The Great Maze
Armights (アラモス卿 Aramosu Kyou, Sir Alamos in Japan) are enemies in Super Smash Bros. Brawl's The Subspace Emissary and first appear in The Battlefield Fortress level. They appear to be floating squids donning golden Trojan helmets and capes, clutching gladiuses with two of their appendages; their long, unhittable arms and swords give them incredible disjoint. Armights have three different attacks, the first being a stab which it quickly executes using both swords. The second is a combo, usually composed of double slashes. The final move is a ranged attack in which it throws both swords in quick succession. An Armight's entrance is accompanied by a resonating "ho ho ho!" laugh and often appear in pairs.
Armights prove hard to capture as trophies because they are good at dodging, so the best tactic is to catch them mid-combo or bait their sword throw, then throw the stand at them while they regenerate the swords.
Armight's name is a combination of the words arm, describing its long appendages that end with blades, and knight, describing its overall appearance.
A Subspace enemy. Look at the arms on this thing. It's also got an awfully fancy mustache! Without much of a body, Armight floats softly in the air--all arms, legs, and head. Resplendent in a nice armored helmet, Armight attacks with its arms and swords and will sometimes throw the latter at you unexpectedly.