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All-Star Mode (オールスターモード Ōrusutāmōdo) is a gameplay mode available in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. for Nintendo 3DS and Wii U that pits the player against every playable character in the game, with a rest area to occasionally restore health and collect trophies.

Super Smash Bros. Melee

All-Star Mode Melee

The All-Star mode Rest Station in Melee, with the player as Mario.

First introduced in Melee, All-Star mode is unlocked by unlocking all of the characters in the game. In this mode, the player fights through every character in the game with one life.

Between matches, the player enters the Rest Area. Here, there are three Heart Containers, which are the only way to regain health. Random trophies also appear after every 3 battles. Although there are a total of 13 battles in this mode, up to 4 trophies can appear.

The characters appear in a random order on each play-through, with the exception of Mr. Game & Watch, 25 of whom are always the enemies in the last fight. Finishing the mode will earn the player the Smash Blue trophy of the character that they are playing.

All characters will use their first three alternate costumes. However, if the human player uses one of the three alternate costumes of that character, then one of the computer opponent might use the other two alternate costumes or the default costume of that same character. The only exception to this rule is Mr. Game & Watch, who always uses his default black costume (unless that costume is being used by the player, in which case the team will be red).

The stages are based on the opponent's home stage. If there are two or more opponents, the stage will be based on the first opponent's home stage. Some characters don't have an exact home stage and therefore use others. However, these characters will have more appropriate music playing based on their own universe (except for Ganondorf, for whom the normal music for Brinstar Depths will play). For example, Young Link uses Jungle Japes as his home stage, but the music that plays when fighting will be Saria's Song from The Legend of Zelda series.

If the music is different from the stage's default theme, that music will be listed in bold and in brackets on the list below. The home stages for each characters are:

Stages in All-Star Mode
First Opponent Home Stage Music Used
Dr. Mario Mushroom Kingdom II "Dr. Mario"
Mario Rainbow Cruise "Rainbow Cruise"
Luigi Mushroom Kingdom "Mushroom Kingdom"
Bowser Yoshi's Island "Super Mario Bros. 3"
Peach Princess Peach's Castle "Princess Peach's Castle"
Yoshi Yoshi's Story "Yoshi's Story"
Donkey Kong Kongo Jungle "Kongo Jungle"
Captain Falcon Mute City "Mute City"
Ganondorf Brinstar Depths "Brinstar Depths"
Falco Venom "Venom"
Fox Corneria "Corneria"
Ness Onett "Mother"
Ice Climbers Icicle Mountain "Icicle Mountain"
Kirby Green Greens "Green Greens"
Samus Brinstar "Brinstar"
Zelda Temple "Temple"
Link Great Bay "Great Bay"
Young Link Jungle Japes "Saria's Song"
Pichu Fourside "Battle Theme"
Pikachu Pokémon Stadium "Pokémon Stadium"
Jigglypuff Poké Floats "Poké Floats"
Mewtwo Battlefield "Poké Floats"
Mr. Game & Watch Flat Zone "Flat Zone"
Marth Fountain of Dreams "Fire Emblem"
Roy Final Destination "Fire Emblem"

Bold denotes a track that will not play on that stage in Versus Mode.

Super Smash Bros. Brawl

All-Star Mode Brawl

The All-Star mode Rest Station in Brawl, with the player as Wolf.

All-Star mode returns in Brawl, and once again needs to be unlocked. It is mostly unchanged from Melee. The player still gets 3 Heart Containers, a random trophy every three stages (up to 6 are collected, however they will not appear as a question mark if the game is paused), and must fight through every character in the game. The player still only has one life, and they do not regain health between matches without a Heart Container, although the player can now enter the teleporter without having to wait for their health to fully recover.

However, instead of the matches having a progressively large enemy team, the opponents are based on the first game in their series to be released (in Japan). As such, the players will always fight Mr. Game & Watch first, and Olimar last. The highest count of enemies on the stage at a time is two. When a series has more than two opponents, a new fighter will appear a few seconds after the player KOs one of the opponents. This means that stages for Kid Icarus, Ice Climber, and Pikmin will be easier than Mario, Legend of Zelda, and Pokémon. In the latter's case, there are a total of six opponents, as the Pokémon Trainer will send out each Pokémon separately. On the Metroid stage, the player may randomly battle either Samus or Zero Suit Samus, and on the Zelda stage, they may battle either Zelda or Sheik.

Another note is that the player doesn't fight a team randomly, but on stages with multiple opponents, the order of the opponents is random. This essentially means that while the mode is always in a set order, on stages like the Mario universe, multiple characters will be fought in any order.

The stage the player fights each character on will be a home stage from Brawl (Past Stages are excluded), randomly selected if there is more than one (Battlefield and Final Destination are not considered home stages). Unlockable stages will not appear unless the player has unlocked them. Mario Bros. is R.O.B.'s home stage and does not appear as a Mario home stage; if Mario Bros. has not yet been unlocked, R.O.B. will appear in Delfino Plaza instead.

This is the order in which each 'Universes' are fought in All-Star Mode:

All-Star Mode order
Series Characters Stage(s) Debut date of series (Japan)
Game & Watch Mr. Game & Watch Flat Zone 2 April 1980
Mario Mario
Luigi
Peach
Bowser
Delfino Plaza
Luigi's Mansion
Mushroomy Kingdom
Mario Circuit
July 1981
Donkey Kong Donkey Kong
Diddy Kong
Rumble Falls
75m
July 1981
Ice Climber Ice Climbers Summit January 1985
R.O.B. R.O.B. Delfino Plaza*
Mario Bros.
July 1985
The Legend of Zelda Link
Zelda/Sheik
Ganondorf
Toon Link
Bridge of Eldin
Pirate Ship
February 1986
Metroid Samus/Zero Suit Samus Norfair
Frigate Orpheon
August 1986
Kid Icarus Pit Skyworld December 1986
Metal Gear Snake Shadow Moses Island July 1987
Earthbound (Mother) Ness
Lucas
New Pork City July 1989[note 1]
Fire Emblem Marth
Ike
Castle Siege April 1990
Yoshi Yoshi Yoshi's Island November 1990
F-Zero Captain Falcon Port Town Aero Drive November 1990
Sonic the Hedgehog Sonic Green Hill Zone July 1991
Kirby Kirby
Meta Knight
King Dedede
Halberd April 1992
Star Fox Fox
Falco
Wolf
Lylat Cruise February 1993
WarioWare Wario WarioWare, Inc. January 1994[note 2]
Pokémon Pikachu
Squirtle
Ivysaur
Charizard
Lucario
Jigglypuff
Pokémon Stadium 2
Spear Pillar
February 1996
Pikmin Olimar (two in Co-op mode) Distant Planet October 2001

Italics denote unlockable stages that the player is not guaranteed to have upon unlocking the mode.
*If Mario Bros. has not been unlocked.

  1. No playable characters in Brawl are featured in the 1989 game Mother. The first game in the series which has characters featured as playable characters in Brawl is EarthBound/Mother 2, released in August 1994.
  2. Wario's first appearance was actually the 1992 game Super Mario Land 2: 6 Golden Coins; however, according to Masahiro Sakurai on the Super Smash Bros. Brawl website, this is based on his first main role in Wario Land: Super Mario Land 3.

Clearing the All-Star takes about 5–20 minutes depending on the character used, the player's skills, and the difficulty setting chosen.

As a reward for completing this mode, the player will earn a trophy of their character using their Final Smash. Additionally, the player will see an interesting congratulatory picture that plays according to what their fighter is. For example, for Snake, it shows Snake in his box with Zero Suit Samus and other various bounty hunters looking for him.

Co-op mode

In Brawl, All-Star mode may be played with up to 2 players. When playing Co-op, the player receives a total of 5 heart containers, but if either player dies, the player will get game over. The opponents are the same until the last battle, where the players face 2 Olimars instead of one (a possible nod to Louie from Pikmin 2). One advantage of playing All-Star with 2 players is that if the players both are 2 different characters, beating All-Star will get them the Final Smash trophy for both characters at the same time.

Note: Obtaining Final Smash trophies through Co-op will not clear the Challenges for All-Star Mode, such as clearing it with ten characters.

Super Smash Bros. for Nintendo 3DS and Wii U

In Super Smash Bros. for Nintendo 3DS

Rest Area (3DS Version of All-Star Mode)

The All-Star Mode in Super Smash Bros. for Nintendo 3DS, with the player character as Shulk.

The All-Star Mode returns once again in Super Smash Bros. for Nintendo 3DS, now unlocked from the start. However, it will be incomplete until the player unlocks every fighter. Until then, the player can only fight the characters that they have available. On the bottom screen, a padlock indicating that the mode is still incomplete will be present. All the characters will appear in their chronological order, starting from the oldest (Mr. Game & Watch), to the Newest (Corrin). The new rest area resembles the background of the Battlefield stage. And yes, you still only have one life.

In Super Smash Bros. for Wii U

The All-Star Mode returns once again in Super Smash Bros. for Wii U, now unlocked from the start. However, it will be incomplete until the player unlocks every fighter. Until then, the player can only fight the characters that they have available. On the Bottom Screen, a padlock indicating that the mode is still incomplete will be present. All the characters will appear in their reverse chronological order, starting from the newest (Corrin (Greninja if he isn't purchased)), to the oldest (Mr. Game & Watch).

All-Star Mode order
Level Characters Stages (3DS Version) Stages (Wii U Version)
1980-1984
Level 1 (3DS)
Level 7 (Wii U)
Mr. Game & Watch (April 28, 1980)
Pac-Man (May 22, 1980)
Mario (July 9, 1981)
Donkey Kong (July 9, 1981)
Luigi (July 14, 1983)
Little Mac (February 1984)
Boxing Ring
Flat Zone 2
Jungle Japes
Pac-Maze
Delfino Plaza
Flat Zone X
Luigi's Mansion
Pac-Land
1984-1986
Level 2 (3DS)
Level 6 (Wii U)
Duck Hunt (April 21, 1984)
R.O.B. (July 26, 1985)
Peach (September 13, 1985)
Bowser (September 13, 1985)
Link (February 21, 1986)
Zelda (February 21, 1986)
Samus (August 6, 1986)
Brinstar
Duck Hunt [note 1][note 2]
Gerudo Valley
Golden Plains
Hyrule Castle (64) [note 1]
Mushroomy Kingdom
Peach's Castle (64) [note 1]
Duck Hunt
Hyrule Castle (64) [note 1]
Mario Circuit (SSBB)
Mushroom Kingdom U
Norfair
Peach's Castle (64) [note 1]
Skyloft
Wrecking Crew
1986-1990
Level 3 (3DS)
Level 5 (Wii U)
Pit (December 19, 1986)
Palutena (December 19, 1986)
Ryu (August 30, 1987) [note 1]
Mega Man (December 17, 1987)
Marth (April 20, 1990)
Dr. Mario (July 27, 1990)
Yoshi (November 21, 1990)
Captain Falcon (November 21, 1990)
Mute City
Reset Bomb Forest
Suzaku Castle [note 1]
Wily Castle
Yoshi's Island
Port Town Aero Dive
Suzaku Castle [note 1]
Wily Castle
Woolly World
Yoshi's Island
1991-1993
Level 4
Sonic (June 23, 1991)
Kirby (April 27, 1992)
King Dedede (April 27, 1992)
Wario (October 21, 1992)
Fox (February 21, 1993)
Falco (February 21, 1993)
Meta Knight (March 23, 1993)
Corneria
Dream Land
Dream Land (64) [note 1]
Green Hill Zone[note 3]
WarioWare, Inc.[note 4]
Dream Land (64) [note 1]
Gamer
Halberd
Lylat Cruise
Orbital Gate Assault
Windy Hill Zone
1994-1998
Level 5 (3DS)
Level 3 (Wii U)
Ness (August 27, 1994)
Diddy Kong (November 21, 1994)
Mewtwo (February 27, 1996) [note 1]
Pikachu (February 27, 1996)
Charizard (February 27, 1996)
Jigglypuff (February 27, 1996)
Cloud (January 31, 1997) [note 1]
Sheik (November 21, 1998)
Ganondorf (November 21, 1998)
Magicant[note 5]
Midgar[note 1][note 6]
Spirit Train
Unova Pokémon League
Bridge of Eldin
Kongo Jungle 64
Midgar [note 1][note 6]
Onett
Pokémon Stadium 2
2001-2006
Level 6 (3DS)
Level 2 (Wii U)
Villager (April 14, 2001)
Olimar (October 26, 2001)
Roy (March 29, 2002) [note 1]
Bowser Jr. (July 19, 2002)
Toon Link (December 13, 2002)
Zero Suit Samus (February 9, 2004)
Ike (April 20, 2005)
Lucas (April 20, 2006) [note 1]
Lucario (September 28, 2006)
3D Land
Distant Planet
Tortimer Island[note 7]
Castle Siege
Garden of Hope
Mario Circuit
Pirate Ship [note 1]
Pyrosphere
Smashville
Town and City
2007-2015
Level 7 (3DS)
Level 1 (Wii U)
Rosalina (November 1, 2007)
Wii Fit Trainer (December 1, 2007)
Bayonetta (October 29, 2009) [note 1]
Shulk (June 10, 2010)
Dark Pit (March 22, 2012)
Robin (April 19, 2012)
Lucina (April 19, 2012)
Greninja (October 12, 2013)
Corrin (June 25, 2015) [note 1]
Arena Ferox
Gaur Plain
Prism Tower
Rainbow Road
Umbra Clock Tower [note 1]
Coliseum
Kalos Pokémon League
Mario Galaxy
Skyworld
Umbra Clock Tower [note 1]
Wii Fit Studio

Italics denote unlockable characters. Bold italics denote characters that are only unlockable in Super Smash Bros. for Nintendo 3DS.

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 Downloadable content. These characters and stages will not appear if they are not downloaded.
  2. Dog and ducks do not appear.
  3. Checkpoint lampposts do not appear.
  4. Microgames do not occur.
  5. Flying Men do not appear.
  6. 6.0 6.1 Materia do not appear.
  7. Fruits do not grow.

Rewards

In Super Smash Bros. Melee

  • Clearing All-Star mode one time will result in unlocking the Battlefield stage, as well the Battlefield trophy.
  • Clearing All-Star mode on Hard or Very Hard gives the player the Mew trophy (they can use continues).
  • Clearing All-Star mode without using continues gives the player the Wario trophy.
  • Clearing All-Star mode with all characters gives the player the Meowth trophy.
  • Clearing All-Star mode with all characters besides Mr. Game and Watch (If he is not yet unlocked) will have Mr. Game and Watch challenge the player, beating him will unlock him.

In Super Smash Bros. Brawl

  • Clearing All-Star mode on Easy gives the player the Tal Tal Heights Music.
  • Clearing All-Star mode on Normal gives the player a sticker of Phyllis.
  • Clearing All-Star mode on Hard gives the player the Birdo trophy.
  • Clearing All-Star mode on Very Hard gives the player the Dyna Blade trophy.
  • Clearing All-Star mode on Intense gives the player the Mewtwo trophy.
  • Clearing All-Star mode with 10 characters gives the player the Gekko trophy.
  • Clearing All-Star mode with all characters gives the player the Kyle Hyde trophy.
  • Clearing All-Star mode with all characters (including alternate characters that can be switched in) gives the player the Plusle & Minun trophy.
  • Clearing All-Star mode without using continues gives the player the Pichu trophy.

In Super Smash Bros. for Nintendo 3DS

  • Clearing All-Star mode with any fighter will give the player an alternate trophy of the fighter in a different pose, and, with the exception of Pac-Man and Bowser Jr., in a different costume (similar to Melee) to the default trophy earned in Classic Mode.
  • Clearing All-Star mode on Easy will give the player a trophy of Epona.
  • Clearing All-Star mode on Normal will give the player a trophy of Medusa, Queen of the Underworld.
  • Clearing All-Star mode on Hard will give the player a trophy of Nintendoji.
  • Clearing All-Star mode with fifteen different characters will unlock the All-Star Rest Area music.
  • Clearing All-Star mode with all characters will unlock a King hat for a Mii Fighter (SSBWU/3DS).

In Super Smash Bros. for Wii U

  • Clearing All-Star mode with any fighter gives a trophy of the character's Final Smash like in Brawl.
  • Clearing All-Star mode for the first time unlocks Victini as a Poké Ball Pokémon.
  • Clearing All-Star mode on normal difficulty or higher gives the Hyper Smasher Brawn Badge equipment.
  • Clearing All-Star mode on normal difficulty gives the player the chance to battle Dark Pit. Beating him will unlock him.
  • Clearing All-Star mode on hard difficulty with 8 or more characters gives the Caloric Immortal Protection Badge equipment.
  • Clearing All-Star mode on hard difficulty with all characters gives the Saki Amamiya trophy.
  • Clearing Solo All-Star mode on normal difficulty or higher while playing as Lucario unlocks Meloetta as a Poké Ball Pokémon.
  • Clearing true All-Star mode on hard difficulty gives the Perfect-Shield Helper Brawn Badge equipment.
    • This challenge is immune to the Golden Hammer.
  • Clearing true Solo All-Star mode within 6 minutes as Jigglypuff gives the Koffing trophy.
    • This challenge is immune to the Golden Hammer.
  • Clearing true All-Star mode on normal difficulty or higher without the use of healing items gives 15,000G.
    • This challenge is immune to the Golden Hammer.
  • Clearing true Solo All-Star mode as Zero Suit Samus, without the use of healing items, gives the Gunship trophy.
  • Clearing true Solo All-Star mode on hard as Ike gives the Black Knight trophy.
  • Clearing true Solo All-Star mode on hard as Duck Hunt gives the Samus (Dark Suit) trophy.
    • This challenge is immune to the Golden Hammer.
  • Clearing true Solo All-Star mode within 6 minutes as Shulk gives the Mechonis trophy.
  • Clearing true Solo All-Star mode on normal or higher as Captain Falcon, without the use of healing items, gives the Deathborn trophy.

Note: "True" All-Star mode refers to having all unlockable characters unlocked.

Music

In Melee

All-Star mode is heavily based on Kirby Super Star's Arena. In Melee, the music comes from The Great Cave Offensive Save Room in Kirby Super Star. Interestingly enough, in Kirby Super Star Ultra, this music is used in The Arena between boss fights. The 3 songs can be compared here.

In Brawl

In Brawl, the music is a light, relaxed remix of Brawl's main theme.

In 3DS/Wii U

In 3DS/Wii U, the music is a light, relaxed remix of 3DS/Wii U's main theme.

Trivia

  • In Super Smash Bros. for Nintendo 3DS, in the last match of All-Star Mode, since it matches the player against the newest characters from Nintendo games, they are all Newcomers.
  • In Super Smash Bros. for Nintendo 3DS and Wii U, the "Congratulations!" font changes depending on certain characters, such as the Mario characters' font changing to the one used in Super Mario titles and Ryu's font being the same as the one used in the CPS1 version of SFII.

See also

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